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ODestroyeR BR

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  1. Could it have a damage scale based on the personage level that is difficult to implement?
  2. i'll see how it works to work further on with this feature thanks
  3. was what jc said delete the client pack now I can edit the sprites did not know how it worked
  4. There seems to be a bug when we edit the sprite of the character once or twice when we do other edits it seems that does not apply gets with previous editions does not change for nothing tried to replace with another different sprite even so gets the same sprite edited previously
  5. Hello don't know if it would be difficult to implement these requests Tool Type: I think there is a missing option for requirement and Condition type for tool type Tool Type: could be used on all item and equipment even skills because you could create types for every thing we create dai would use in requirements Condition type: it would be great to have a requirement where it refers to our own character or user name for example we could use this requirement to npc defend us from other npc enemies and players in pvp Spell: only we have add and remove option could have something like Replace that works as a replacement for the existing example spell or if possible when we use remove the spell that has been removed to be replaced for new skill in the hotbar to which we add Spell: missing something that triggers a spell per command or even by option in events would open up many possibilities sorry for the english
  6. this would be nice also to replace the skills example fireball level 1 when consuming a book or team an example item replaces for fireball level 2
  7. amazing your job only has a problem with the projectile when we jump or fall off the platforms any projectile we launch goes down
  8. makes more sense for automatic generation of attributos other than the item already it would be cool to generate a rare shield with +50 +3 vitality in def +5 agi etc.
  9. A system of identifying equal items we see in games like diablo and path of exile where we use scrolls on unidentified items the attributes of the item are automatically generated based on the level of the defeated monsters would be great pulping long creating various magical and rare equipment sorry english
  10. Ricardo bom dia desculpa  a pergunta vc saberia dizer se e possivel em algum futuro converter projetos criado em seu mecanismo CryBits ser convertidos para outras plataformas ou daria muito trabalho e possível ou impossível de ser feito com esse tipo de linguagem

    1. Ricardo

      Ricardo

      Você diz converter para outra engine?

    2. ODestroyeR BR

      ODestroyeR BR

      Algo que converta para plataforma android/ios linux mac

      seria algo impossível de se fazer??

       

  11. would really be a great addition i'll post in suggestions thanks @Ainz Ooal Gown
  12. beautiful sprites are very beautiful Are they free to use edit and etc?
  13. Any of you could give a solution to create a type of event transformation already tried by class, but it seems not to work correctly could give an example of you att
  14. Your maps are coming together; don't forget to add the small details at the end to populate it. Keep up the good work!

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