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Everything posted by Colonello
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Count as high as you can while staff are sleeping!!!
Colonello replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
Colonello replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
Colonello replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
Colonello replied to Giligis's topic in Forum Games
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Excited for the future of AGD.
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Amazing work as always!
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Undertale is pretty much my favorite game of all time, will be cool to see this project grow!
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That's so cool how this was all made in RPG Maker, didn't even think something like this was possible.
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These are all so amazing! Automatic portforwarding is definitely a major feature, I remember the first time I ever portforwarded it took like half the day to figure it out. I also love the ability to change keybinds, great way to make the engine suitable for all types of players.
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Eclipse is still limited by VB6 though. I could be wrong but as far as I know it's impossible to use more than one core no matter what you change as that's how VB6 works. Any engine made in C# will outperform it.
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- players
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Like everyone else, second for sure!
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Definitely fun to look back on but yeah nobody use these engines as a base for an actual project. Intersect source is just around the corner so there's no point. Even if the features from some of these old engines sound appealing it's not worth it.
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Screenshot thread - and so it begins!
Colonello replied to Puregamemale's topic in General Discussion
Agreed, the style looks great! I think my favorite part are the signs showing what each building is. I imagine that'll be quite helpful for players. -
So happy this is finally a feature. Little updates like this that add some polish to the engine are always appreciated.
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I'm surprised I hadn't seem this topic until now. These are great, keep it up!
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Love all the updates today! Keep up the good work!
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Looks very nice, the blue glow on the edges is probably my favorite part.
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Screenshot thread - and so it begins!
Colonello replied to Puregamemale's topic in General Discussion
Wow, this looks great! The music seems pretty fitting as well! -
[Tutorial] Creating Event-Driven Effects (Birds and Critters)
Colonello replied to EVOLV's topic in Event Systems
Wow this is amazing! Will definitely give this a try later.- 10 replies
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- map building
- animals
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Screenshot thread - and so it begins!
Colonello replied to Puregamemale's topic in General Discussion
Yeah that'll be explained more in the lore. The snow isn't naturally made in the future it will also be a ruined city type thing. As soon as open source happens I'll be filling out everything with lottttssss of stuff to do. -
Screenshot thread - and so it begins!
Colonello replied to Puregamemale's topic in General Discussion
I have this posted on my project's thread but I figured I may as well share it here as well. Here's the current world map for my game. -
Very excited for all of the new mods! Congrats everyone.