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Daxterxx

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Everything posted by Daxterxx

  1. I gotcha man, but good luck with your services. I checked your site out... it looks nice. Perhaps show the actual specs of your servers, and or packages would be nice for potential buyers!
  2. Cant tell if you got the name from the actual GemStone or MineCraft......Anyway good luck with your hosting man!
  3. Yup yup!!
  4. More than likely when the source comes out, you would simply add an extra frame to the character file being 1 tile above everything. Triggered by an event/tile that would allow a jump animation along with withe tile stucture, same with building a "Blocked" attribute, but jumping...
  5. Ohhh ok I see what your saying now. You right Anything from XP and above is registered under "First Seed Material"
  6. "Tutorial Island" rung a bell in my head. I like where your going with your work, but try to keep "RuneScape" out of your head, cause I know it is....don't lie. Also after trying to read up on the license agreement from REFMAP, your all good to go. Anything under the name "First Seed Material" from any of REFMAP's work is license to RPG Maker. Everything else is free to use commercially outside RPG Maker *Ahem @jcsnider, "AKA: "Mack's Tileset's" is not registered under "First Seed Material"
  7. Daxterxx

    WIP Nimue

    Alright, sorry about it. Anyway, Good luck with your game @Refur
  8. Daxterxx

    WIP Nimue

    No problem man!
  9. Daxterxx

    WIP Nimue

    That depends man. If you keep the sprites id suggest making the Tileset's bigger. If you resize the actual sprites id say keep them. They look good. Just make sure your tileset' are "Free to use commercially outside of RPG Maker" I recognize a few graphics that might be illegal if you use them commercially just because they are in the actuall RTP from Enterbrain.
  10. Daxterxx

    WIP Nimue

    I like the GUI and the tilesets, but why does the sprite look like goddamn slenderman X) X)???
  11. I know some Ruby. I helped fix some bugs in Vladimires "Vampirye Net Gaming" back in the day, for RPG maker VX. Hit me up with a message if you need some help.
  12. You already did release it. Well a version of it at least it's on github
  13. Everything looks really solid man, the UI, the mapping, but the sprites I have to agree with. Your using RPG Maker, so you are allowed to use the sprites, I know you know this. Why not take a look at some of the custom stuff on the reouse page of RPG maker???
  14. "Leaving 4Tabern to the world. I really wanted to play your game, I've been following everything from 4Tabern and on the face page up here. <3 He is a person to be inspired to create games in this style. <3" I learned fluent spanish when I was 2 Daminan....cmon..........Nah im wildin i just translated to google. Sorty my enligles is not so greood.
  15. Well the example I see from Murdoc, looks fantastic, even if its just a pixleated version of Macks, witch looks to be a edited version of certain RTP stuff. But the question is like ok, where does Enterbrain draw the line from custom stuff. For example I just purchased a license from a Celianna who is a graphics artist and she published a beautiful tileset selection to the actual rpg maker resource store, and her license says it can used in "Note: can be used non-commercially or commercially in any game engine!" - https://pixanna.nl/products/ancient-dungeons-base-pack/ She is even clear with all of here work, here is another quote from another pack she has created -- "Can only be used in RPG Maker VX and RPG Maker VX Ace, and in NO other game engine. Can not be redistributed or sold as-is. Can be edited however you want. Edits cannot be redistributed. Only for non-commercial usage."
  16. Ok but just in case someone wants to give it a read....http://www.rpgmakercentral.com/topic/27498-rules-on-using-mack-tilesets/
  17. I got a question regarding "Macks" tilesets that people have been using for ages now. Technically they are not in any RTP for any of the RPG makers in the series, but they do look in some ways edits. Are these actually illegal to use in anything outside of RPG maker? I never thought about this untill now....
  18. So I noticed two potential issues as far as copy right goes. IDK i could be wrong, but the fishing sound in "Life Forge" sounds like the cooking sound in RuneScape (c), not just sounds like but accuratley sounds like., and the general store sound upon a purchase sounds like the "Roller Coaster: Tycoon" sounds. Idk if that is just a generic sounds but just letting you know. I could be wrong and correct me if I am. Its the little things man you gotta be careful with.
  19. If I credit you from here or a portfolio you give me, can I use this for a wallpaper in DAX OSI??
  20. wtf.........why is this so good! Why has it taken years.....literally years.....for someone to make a useable engine.....Iv had my fair share and nothing compares......JC is an IDOL.
  21. Nice engine man really.But Skyward is right. Give credit to the engine that was based off an engine, that was based off an engine, that was based off an engine, that was based off an engine, that was based off an engine, that was based off a rough edit of an engine, he wants his name in vb6 history.
  22. The graphics are on and off to me. I like the maps, and some of the UI. But we can both agree that this looks pretty good man.
  23. Thats why you need to cheat. Root your android device or jailbreak your IOS device and download PokePal, you literally play the game using touch directional pads, it also lets you teleport to locations by using the latitude and longitude from google maps.
  24. Im working on it, but at the same time im also learning SFML.
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