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  1. Some stuff I've done recently ... UI Fishing, Mining, and Smithing And some skill icons
    10 points
  2. The Clan Wars Update will drop tomorrow, March 20th at 5PM EDT! With it comes a host of updates to Clans and PvP, both structured and unstructured, to hopefully give a better balance of playstyles moving forward and to give Clans (guilds) a better sense of purpose and progression. Clan Wars Clan Wars is a new game mode that takes place on a separate instance, on a separate map: the Battlelands. On the Battlelands, players fight to take over territories, much like in Guild Wars' World vs. World game mode. Teams are broken up by clan, and points are earned for... - Taking over a territory - Holding a territory (every 10s) - Killing territory attackers - Killing territory defenders - Killing an enemy In the Battlelands, outside consumables are prohibited with the exception of Potions. A HP-healing consumable and an MP-healing consumable are provided for free at each of the 4 respawn zones, but taking them will take some time. You'll have to decide when you have enough to go fight, or if you want to prioritize a fast respawn to go deal damage without resupply. There are also a variety of bonuses earned from capturing territories beyond just the bonus points to your clan score! Participating in Clan Wars will earn your clan Valor Coins, a unique currency that is automatically deposited into your clan's Clan Bank on termination of a clan war. Valor Coins will have additional ways to earn in the future, but for now are only earned via Clan Wars. Clan Halls Clan Halls have been added, with one in Fenwyndell by default, and another that can be bought in Korach. They are instanced to you and your clan members and contain the ever-useful Clan Bank. Additionally, with valor coins and other resources, you can start to upgrade your Clan Halls. In Fenwyndell, the Portal Room contains portals that can be built and maintained to allow quick, free access to otherwise un-warpable locations around Asgodia, such as the Norsche Cave's Dragon's Nest. In Korach, the Buff Fountain will allow clan members to craft buffs that all Clan Members can snag. So, come check it out! It only costs 4,000 Gold to form a Clan, and you and your buddies can participate in a Clan War and start working on your halls! Additionally, if you participate in the inaugural Clan War, you will receive a prize of 20k Gold Coins and 1k Scraps! All for free, so hope to see you there!
    4 points
  3. Today i do some rework and added new pixel arts on my graphic set
    3 points
  4. v0.8.0-beta.144 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    3 points
  5. The first thing I would tell you is to know what you want as a game project before talking about budget else you'll probably throw money for nothing. Tileset and other asset should reflect the game's theme. If you don't really know the engine I'll also recommend you to make a tiny useless project to learn it and it's logic. The more you'll be using the engine you'll get better and let me tell you that after working fir few years on a game you'll probably cry while trying to fix something you made at the beginning cause it's so badly made. Personally I'm doing everything on a test project so my real project is the cleaner possible.
    2 points
  6. v0.8.0-beta.147 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  7. v0.8.0-beta.146 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  8. v0.8.0-beta.145 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  9. Hello! For the past year and a half, I've been considering creating my own game based on the Intersect engine. I see that the project is still evolving, although it likely lacks funding. But getting back to the point. For the past month, I've been working on laying the foundations of the entire project and gradually gaining experience in creating on this engine, as well as in MMORPG game design in general. Now, I have a very important question for you, the community. Do you have any valuable advice or tips regarding designing your own game? Perhaps you could recommend some literature? Or maybe you've encountered some difficulties and found outstanding ways to overcome them? I'd like to mention right away that my project would fit within a budget of around $1,500, so it's more of a small project for entertainment purposes. Guts,
    1 point
  10. https://www.ascensiongamedev.com/topic/6666-i-ran-an-intersect-game-for-3-years-what-i-learned/ https://www.ascensiongamedev.com/topic/3537-a-guide-to-not-quitting-development-on-your-game/ https://www.ascensiongamedev.com/topic/822-mmorpg-basics-economic-design/ https://www.ascensiongamedev.com/topic/825-mmorpg-basics-planning/ You should read theses articles on the forum, personnaly think they are very good ones. Have a nice day ^^.
    1 point
  11. 1 point
  12. Can do it for free, but i haven't no more fingers (my dog ate them when i was sleeping), now i tip with my big toes so it takes time.
    1 point
  13. I will do it for 150k USD, does not need to be open source. But otherwise same as JC.
    1 point
  14. Just because these sorts of incredibly long and challenging tasks appear I will throw my hat in the ring. $200,000 USD with half paid up front, 6 months to a beta, 12 months to launch. No guarantees that the apps will be accepted by either store XD. Furthermore, I'd only consider the project if all code after delivery would be made open source for the community as a whole to use.
    1 point
  15. Yes, Vanilla Intersect.
    1 point
  16. Version 0.8.0.147

    1,045 downloads

    Intersect EspaΓ±ol (Traducido por @Kamus) (Post actualizable) TraducciΓ³n para versiΓ³n: B 0.8.0.147 Estado de traducciΓ³n: Cliente: 100% Editor: 100% Servidor: 99% InstalaciΓ³n:
    1 point
  17. Fooney

    EZ Game Audio Conversion

    Version 1.5.0

    8 downloads

    EZ Game Audio Conversion Unattended Batch Audio Conversion Tool for Game Devs Introduction EZ-Game-Audio-Conversion streamlines the process of batch audio file conversion. Tailored specifically for game developers, this tool ensures great audio quality and small file sizes without the need for extensive knowledge. With almost no setup and multi-threaded conversion, it's the easiest, fastest, and most reliable solution available. Plus, now with support for loop tags! Features πŸ’» User-Friendly Interface: Designed with simplicity as the main goal, eliminating any learning curve. πŸ”„ Unattended Batch Jobs: With recursive file searching and unattended conflict resolution, set it and forget it. πŸš€ Multi-threading: No job too big or small when all your CPU cores fully utilized. 🎡 Automatic Bitrate and Codec Selection: Automatically selects best codec and Variable Bitrate (VBR) at 160kbs(mp3) or near equivalent. Balanced between great sound quality and small file size. πŸ“ Comprehensive Format Support: Converts between FLAC, AIFF, WAV, MP3, OGG, and M4A, formats. More to come. πŸ”’ Privacy and Reliability: Operates offline, ensuring data privacy and reliability. 🎢 High-Quality Output: Employs FFMPEG for superior sound quality, codec support, and speed. πŸ€– Intelligent File Handling: Automatically resolves duplicate file names and selects the best input file. πŸ“ Meta Data Support: Will transfer all basic meta data with all formats that support it. πŸ” Loop Tag Support: All loop meta data will be transferred to new Ogg or FLAC files. When changing sample rate, loop timings will be adjusted automatically. Cannot write loop tags TO M4A, only FROM. 🎼 Opus AND Vorbis Support for Ogg: Use opus when you can and Vorbis when you have to. Installation Download Zip "EZ-Game-Audio.zip" Extract Folder "EZ-Game-Audio-Converter" Run File "EZ-Game-Audio.exe" Prerequisites Windows PC Not required: Windows Terminal from the Windows Store for enhanced visual experience (emoji support 😎 ). Usage Setup: Follow the setup prompts. It's recommended to copy and paste file path. Right-click to paste. File Selection: The application will search for matching files based on the provided criteria and display the list of files to be converted. Duplicate Handling: Duplicate file names with different extensions will be automatically resolved, retaining the best or lossless format. Conflict Resolution: Resolve conflicts for conflicting output files: O: Overwrite file with the same name. File will not overwrite itself but will skip instead. R: Rename the file. S: Skip the conversion for this file. Adding a to your selection will apply it to all subsequent files. Confirmation: Review the list of files to be converted and confirm by typing "yes" or "no" when prompted. Conversion: Monitor progress and any errors during the conversion process. Upon completion, logs will be available at the specified file path. Any errors will be logged separately. Source Prefer a hands-on approach over trusting random files from the internet? Here's how: Clone the repository or download. In the project folder, run npm i then npm run build to build the executable. OR Or run npm i then npm run start to run from your terminal. Remember to have ffmpeg.exe and ffprobe.exe located alongside wherever you run the application from. FFMPEG Essentials Build Download To change things like bitrate and codec, look in converterWorker.js. Github Additional Notes M4A files are compressed using the 'AAC' lossy codec. For lossless quality, use WAV or FLAC formats. WAV and AIFF uses the pcm_s16le codec, while OGG uses the newer Opus codec by default. Lossy formats utilize Variable Bit Rate (VBR) for increased compression. On the Web Leave a comment and a like to support me! Github Itch.io
    1 point
  18. v0.8.0-beta.143 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  19. v0.8.0-beta.142 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  20. v0.8.0-beta.141 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  21. v0.8.0-beta.140 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  22. v0.8.0-beta.139 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  23. Mcadams

    [6.2] Chain Spells

    Almost certainly no. However, the current version of Intersect has a "Cast Spell" event, and using event spells you can achieve similar results as to what this patch did.
    1 point
  24. v0.8.0-beta.138 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  25. Today i started to create 8 bit graphic set...
    1 point
  26. Justn

    Simple Fish Animation

    Here is a very simple fish animation that my child made for the game I'm working on. I use it to show players what areas have fishing spot resources. Animation Animation settings I use (The higher frame count is so there is a delay between the fish jumping)
    1 point
  27. Finally after 1 year and 9 month, Malumias' world base is finished. So happy about the result.
    1 point
  28. v0.8.0-beta.131 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  29. Pretty stoked for my new dragon tower.
    1 point
  30. Hi guys! I'm newbie here. Today I was able to implement the navigation system in sea. There is still a lot to do, but I am very glad that I was able to achieve the result that I have. Embedded Video Link
    1 point
  31. TheMeq

    TheMeq's Font Converter

    Version 1.23.8479.846

    384 downloads

    This software will allow you to select a font from your installed fonts and convert it to an XNB file. This is an ALPHA test version so any feedback will be appreciated. Please give it a try and see if you get the correct outputs. The software will list all font families, but you must choose the root font (Ie, Don't select SemiLight or Condensed fonts, just choose the family font). I'm working on removing these in the next version. Please do let me know if this works for you or not.
    1 point
  32. Gave a little love to how Items appear:
    1 point
  33. 4 Player Group testing an early stage boss.
    1 point
  34. I haven't updated in a long while, many things have changed though the game is still in it's very early stages, we have a very small group of dedicated testers that have helped keep the development pushing forward. Here are a few images to share with you all:
    1 point
  35. Updated main post with more image/info. We are still looking for a few more testers for our closed alpha test phase. If you are interested, join/download: https://discord.gg/q76qNMfWPE And an updated look at the current world map:
    1 point
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