Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/03/2017 in all areas

  1. IF YOU ARE RUNNING A LINUX SERVER FOR INTERSECT OR ANYTHING ELSE THIS IS FOR YOU. If you are running one of the following: CentOS 7 without kernel updates in September CentOS 6 Red Hat Enterprise Linux 7.3 or lower Red Hat Enterprise Linux 6 Debian-based (i.e. Ubuntu) Server/LTS distros (I don't know specifics here) There is a super user elevation exploit that is most likely not patched on your system. If you are using CentOS 7 update your kernel now If you are using RHEL 7 update to 7.4 if you haven't already. If you are using RHEL or CentOS 6 install any updates you have available pertaining to the kernel and research online to see if you are covered or if the fix has yet to be made readily available. If you are using Debian-based distros look online to get more information and make sure to install any available kernel updates regardless of whether you find information (unless that information says that the latest updates contains this vulnerability, which I would think it should not but who knows).
    3 points
  2. Refur

    Nimue

    Time to buy something useful! (Still in development) __________________________________________________________________________________________________________________ Website: https://nimuegame.com/ Discord: https://discord.gg/ST8M2p Instagram: https://www.instagram.com/nimueonline/ Facebook: https://www.facebook.com/NimueOnline/
    2 points
  3. Bueno! hola a todos! les traigo un mecanismo que se me ocurriรณ! de mucha utilidad y quise compartirlo con ustedes!
    1 point
  4. It happened. https://www.gofundme.com/rebedgirator
    1 point
  5. Lorilina

    Nimue

    LA RAJAAAAAAADFDFO^FEOF
    1 point
  6. Yes! Towards the original question, I definitely believe we should be exploring video game and its *sets as all completely real literary devices. Those ideas are capable of the next step of immersion in storytelling (even of the textual variety) by finally increasing its scope into perceiving a fuller 3 dimensions, paired with its value to offer SUBSTANTIAL choice (as opposed to movie scripts, sometimes spawning from 'page-based' media). Here is an idea that I worked up on towards two facets of an Augmented Library, used as an example for this YES: Developed over an analytics machine that converts player "history" (in the science/math context of software versioning), but also literally in the sense that players could/would build independent stories (of a videogame that takes the form of a "'season") that are chronicled through a fan-based writers guild. The second facet would be the construction of a "gate" and tandem API used as a permission system to tailor towards electronic books, and user accounts, to literally "spawn" an augmented gate in physical space, bound by user account credentials exposed to the API and any external interface for said operation. So an empty room can be tailored through 3D space to interface with an Augmented Library medium, not just the player epics, but also any other ebook library (initially by the play store with android). *I want to keep libraries and the feel of actually BEING in one alive, I'm heavily interested in a major umbrella of gamification (not just our current view of 'video games'). Now for the metaphorical beauty of it all is the realization that if you transpose player's game history (or their metaphorical adventure) and reprint it as a literary story, you can use that as a seed to define what the next adventure would look like, through a "flow" of an evolving video game. Capable only because the dimensional immersion has increased and our brains have played with it like candy in exponential measures. The internal mechanics and ways of communication that would form on a tool-chain to produce this environment would be scaled towards economic growth. Exposing (previously) explicitly-virtual constructs in a semi-tangible form will increase visibility to the concentrations of knowledge necessary to power the machine. In this new Umbrella CS and CE would pretty much have an interface with an API that would create little plugin spots for every perceivable shard of reality, in measurable steps labeled by relevancy. World-building, game construct evaluation, and any implement of something that needs immersion, could be given it's own professional level of understanding. If the total system got that big, I have a feeling it might. In this Library/Game instance, those 'plugins' would make the more classical creative outlets scale into the digital counterparts through a gamified educational matrix. Sound composition, visual art productions, more physical mediums like sculpting or modeling, architectural design would also become an available augmentation. Observable sciences like astronomy, physics, chemistry, mechanics, can all be appreciated when adding more semi-tangible and more immersive visual representation. Which can all be gamified structures used in telling stories through video-games, it's brain candy by adding realism to your perceptions while offering a broader range of immersion. All this scope is just stimulating our visual senses, but I believe it can also be used to create newer literature capable of containing more filling experiences, through it's relevancy towards it's fast growing medium of Video Games. TL;DR: Read the underlined, it's there for point concentration and to anti-alias the blocks of text in meaningful proportions. On the other hand, in regards to what you listed as being possible curriculum, no. Those ideas (structured as-is) probably won't be reasonable within a University, but some other form of school (for profit, too young, not ideal, and a bad but not failed first step) most likely. I've been in an example of that myself, and it's expensive but worth it in at least this one instance. I see this niche education positively enough to envision a future where it grows bigger and better. Right now it's barely applicable.
    1 point
  7. gallighanmaker

    Nimue

    wow!, I love this art style, keep this good work.
    1 point
  8. I've updated the graphics to something that's a bit more... dimensional. They're the TimeFantasy graphics you can find at http://timefantasy.net/ I'd like to have something custom done soon, but I quite like this style for now. I've also completely overhauled the dungeon generation algorithm to build more vibrant, lively worlds. What you see below is an example of cave generation, but there will be many different times of dungeons to explore, ranging from caverns to castle dungeons to dense jungles. Stay tuned for more updates!
    1 point
×
×
  • Create New...