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Showing content with the highest reputation on 09/27/2017 in all areas

  1. Kyrise

    Premium Time System

    I know that, but the version I was using is 4.0, I believe it's a bug that has already been fixed in the version 4.2 that I'm using now. About the variable decrease system on a daily basis, I have tested every way but it doesn't remove variables from offline players. Anyway, thanks for trying to help me I'll wait for the source code.
    1 point
  2. Weylon Santana

    Premium Time System

    @Kyrise In version 4.2 of the intersect, it has "Amount". Set the quantity there. I do not know which version you used, but I think you always had that option. Set the item and quantity of the item to be withdrawn. With regard to the event that should subtract one from the variable every day, I thought of: A series of global events that will trigger autorun. The functions of this series of events is to remove 1 variable at a given time. For example. A player receives 30 variables, so global events are running. At a given time, the event will subtract -1. They will check if the player has exactly 30, then subtract 1. On the next page they will check if he has exactly 29, so subtract one. Each of these events will have a conditional branching that only allows them to execute in an exact interval of time. (00:00 for example) Is there something you should take in condition: is time synchronized with the server? Because if the time of the game has its own time and is faster than that of real life, then that time will be reduced, since the player in two or three hours will have spent 1 day in the game. You see? Regarding the offline time, I believe that the time is not withdrawn, it will only be subtracted considering that the event will always run in a certain time. (00:00 for example). In view of this would be an added point since the player would only spend time online. All this, of course, if time is faster. If it is not, the player must enter at a certain time other than the time of activation of these global events that will have an eternal premium time.
    1 point
  3. 1 point
  4. Well, like you said, two weeks was normal, now it's not, obviously something happened at that time. Some problem is with the intersect, or in another game that you play could have caused that. Especially if you have a shared computer (small siblings, minor nephews, etc). What I advise is you keep an open mind. If you are working on a project and everything is fine, you are making progress, keep it up, maybe it's just on your computer, in others it might be normal. And by the resolutions presented are the most used by players in general, I particularly do not give up 800x600 for nothing. Keep working and do not let this relatively small problem get in the way of your project. Who knows in the future maybe it will solve itself as it came. If you need someone to test your project, I volunteer to check if everything is okay. But compared to so many other errors that are here on the site that people show, this is not so great, it really can only be technical problems.
    1 point
  5. 18jonatas18

    Problem

    It worked! I edited the config for private ip and I left it to my friend the ip public.
    1 point
  6. I believe Intersect supports dynamically sized sprites, so in that case you would add them just like any other sprite.
    1 point
  7. Gibier

    Text Positioning?

    About the second image, it's not your font who made that. The default position i just bad. to change it: InGame.xml -> (CTRL + F) <HotbarWindow> -> <HotbarContainer0> -> <HotbarLabel0> Search for the line: <Bounds>27,19,7,15</Bounds> and just change 27 to any value lower than 27 it will move the text to the left. Do the same thing with the other HotbarContainer (1, 2, 3...) Search <ChatboxSendButton> then <TextPadding> put any bigger value to the second "3" it will move the text to the bottom Search <ChatChannelCombobox> then <TextPadding>3,3,3,3</TextPadding> put any bigger value to the second "3" it will move the text to the bottom. Search <ChatboxInputField> then <TextPadding>4,2,4,2</TextPadding> put any bigger value to the first "2" it will move the text to the bottom. GUI is pretty much the same thing every time. Now you should be able to change almost everything of the GUI. Maybe i should fix the default gui and upload it cause it have many bugs
    1 point
  8. I've updated the graphics to something that's a bit more... dimensional. They're the TimeFantasy graphics you can find at http://timefantasy.net/ I'd like to have something custom done soon, but I quite like this style for now. I've also completely overhauled the dungeon generation algorithm to build more vibrant, lively worlds. What you see below is an example of cave generation, but there will be many different times of dungeons to explore, ranging from caverns to castle dungeons to dense jungles. Stay tuned for more updates!
    1 point
  9. "When you realize nothing matters, the universe is yours." ~ Rick Sanchez 2k17
    1 point
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