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Showing content with the highest reputation on 09/22/2017 in all areas

  1. Skaveron

    The Wheel

    1. Premise “We are all just Cogs in a machine...” The Wheel is an enormous floating fortress, drifting around in the void with an ever increasing population of many different alien species. Most of them are outcasts and run-aways, some are survivors of doomed worlds while others are prisoners, unable to find their way home. The Wheel itself seems to have no clear origins, though many attribute the creation of the original fortress to an ancient, unknown race of engineers that vanished long ago. Over the course of thousands of years, The Wheel has gone through many changes and iterations, as new species discovered the fortress, often by accident, their spaceships became permanent fixtures of the station as their technology was integrated into The Wheel. Now the floating bastion is a hodgepodge of different alien structures, ships and tech all meshed together to create a strange, albeit functioning whole. The fortress is not stationary and it isn't direction-less either. Occasionally, ancient drives and engines somewhere deep within The Wheel fire up like a hiccuping giant and either steer the fortress towards some unknown destination or teleport the entire thing somewhere else entirely. As the fortress passes by habited systems, some of The Wheel’s residents take the opportunity to raid these planets in order to steal valuables and resources, and to kidnap slaves. So far no single group has been able to figure out of The Wheel’s full capabilities and several factions and gangs are vying for control over the ancient fortress, either through politics or through force. 2. Summary The Wheel is an online RPG with a heavy focus on Roleplay. Most of the game takes place in The Wheel itself, which is divided in to several different wards that serve as home territories for major guilds. To keep things fresh and dynamic, The Wheel 'moves' and as new planets become accessible others drift out of range, giving players new locations to explore every couple of months of so. The main focus however is a game of politics, influence and control. Heavily inspired by the Planescape setting (The City of Doors, specifically) and the likes of White Wolf RPGs, players with common goals can band together in Guilds or Gangs. Whether they want to gather wealth, personal power, political control, explore new worlds or unlock the secrets of The Wheel itself, that is up to them. 3. Art Style Considering the setting and potential mature themes, I feel the usual cartoony or animesque style doesn't fit. Instead I would like to go for a more 80’s inspired retro futuristic art style. For examples, see games like Hyper Light Drifter, Undungeon, Narita Boy, etc. 4. Mechanics The Wheel will not make use of levels and a limited sort of class system. Experience can be gained by defeating monsters and solving quests, though experience is more like an extra currency used to purchase Skills. Skills or a combination of certain skills will give a player access to more areas and interesting bits of lore and information, and unlock crafting recipes. Combat effectiveness of a character will depend on two things; Equipment and Enhancements. Equipment, although having a significant impact on a character's stats should be considered secondary, as all equipment is dropped on death. Things like rare and unique weapons and artifacts can be found, though running around with these in public has obvious risks attached too them. Enhancements will determine your primary play-style. Each character has five enhancement slots in which you can fit any type of enhancement (Mutations, Tech, Psionics & Manifestations), although not every class can use all enhancements of a certain type. Enhancements follow a certain thematic trait that grants a number of buffs, special abilities or attacks depending on the enhancement in question. For example, 'Plugs and Ports' is a Tech enhancement that allows you to access and hack terminals or defense systems. 'Acid for Blood' is a Mutation that grants you immunity to certain hazards, though also gives a character an Acid Spit attack. By mixing and matching enhancements a player can create a unique toolbox of abilities that fit their play-style. 4.1 Classifications Organics [Humans, most Aliens, Intelligent animals, etc.] Average in everything. Can use enhancements of all four types, but with limits. Flexible. Mechanicals [Robots, Androids, Holograms, AI, etc.] Slow, but increased physical defenses & hit points. Start with one rank in Engineering for free. Can use certain Tech enhancements that no other species can use but will never be able to use Mutations. Ethereals [Dimensional beings, Supernatural entities, etc.] Increased mental defenses. Largest magic/mana pool. Free ranks in knowledge skills. Access to all of the Psionic enhancements but can never use Tech enhancements. The Eldritch [Monsters, Slimes, Living Plants, Lovecraftian Horrors, etc.] Minor increased physical and mental defenses. Free rank in Forbidden Lore. Can never use Tech enhancements and only a small, limited selection of Psionics, however they have access to special, more powerful Manifestations. 4.2 Skills Skills are still subject to change as planning continues. Skills Related to Game Mechanics • Genetics – 10 ranks, allows discovery & creation of mutations • Bionics – 10 ranks, allows discovery & creation of Tech usable by both Organics and Mechanicals • Cybernetics – 10 ranks, allows discovery of Tech exclusively available for Mechanicals. • Engineering – 10 ranks, Creation of weapons, armor and other technological items such as drones and portable turrets. • Meditation – 5 ranks / 10 ranks for Ethereals, allows discovery of new Psionics. • Forbidden Lore – 5 ranks / 10 ranks for The Eldritch, allows discovery of Manifestations. • Chemistry – x ranks, creation of ‘potions’ and hypos. • Nature & Survival – x ranks, useful when scavenging & exploring planets Knowledge Skills (Used to gain more information, can be used for RP, or called by DMs, might also be called during certain events / quests) • Knowledge (The Wheel) – x ranks • Knowledge (Dimensional Theory) – x ranks • Knowledge (Universal) – x ranks • Knowledge (Physics) – x ranks 4.3 Enhancement Types Mutations Mutations are usually only available for Organics and The Eldritch. Mechanicals lack biological components to mutate and an Ethereal’s biology is usually too complex or too advanced to accept any kind of tampering. Although mutations can provide someone with amazing benefits, they often come with a draw-back in the form of physical changes, some of which might be quite gruesome. Tech Cybernetic implants, advanced prosthetics, brain stimulators, etc. Tech comes in many forms. General Tech such as weapons and gadgets can be used by anyone, although Tech Enhancements can only be used by Organics, generally in the shape of bionics and Mechanicals who can easily integrate new Tech in to their bodies. Ethereals have a hard time integrating tech in to their bodies for the same incompatibility reasons as with mutations and The Eldritch are simply too alien for common Tech to work on. Psionics In a broad sense, Psionics refer to any natural ability that can manipulate the world or even reality without the assistance of any intermediate tool or device. It is essentially ‘space magic’ though with alternating origins or explanations depending on who uses it. Organics and The Eldritch have the capacity to learn some psionics, though only the ancient Ethereal races can truly master it. Manifestations Also called ‘mantles’, Manifestations encompass Summons & Transformations. Examples Acid for Blood [Mutation] Usable by: Organics, The Eldritch Sabotage: Use Acid to get past certain barriers Acid Spit: Attack that deals damage over time Immunity to certain hazards such as acid damage, pools, traps etc. Plugs and Ports [Tech] Usable by: Mechanicals, Organics Allows the user to access computer systems for information and bypass certain electronic security measures. Force Specialist [Psionics] Useable by: Organics, Ethereals Force Shield: Increases physical defense by 10% Force Barrier: Summon a temporary impenetrable barrier Force Bolt: High damage projectile though with a long cool-down period The Specter [Manifestation] Usable by: Ethereals, The Eldritch Specter Form: Allows you to turn invisible for a short duration, increases your dodge chance. Summon Specter: Summons an illusion that deals no damage, but distracts enemies. 5. The Wards 5.1 The Greenhouse 5.2 The Labs 5.3 The Factory 5.4 The Hive 5.4 The Circus 5.5 The Gaol 5.5 The Market 5. Final Words I wanted to do so much more before making this post, such as have things written out in more detail and having more mock-ups for the different wards ready but because of work and other real-life priorities I have been slacking a bit. The Mock-up images are not final, and a few of them lack details I wanted to include and I'm hoping to spend a couple of evenings and weekends smoothing them out of time allows. Either way, I'm wondering about people's thoughts on this concept. C+C welcome.
    4 points
  2. PEOPLEPTALE ONLINE NOW ONLINE 24/7 This fangame based on undertale will gonna have battle and missions like others mmo but you gonna have puzzles and mysterys too!! Explore, battle, and find secrets to be the most smart and powerful player!! Work: Entities and events, skills etc... NPC:??%(Only beta test npc, battles for now) Secrets:??/??(it havent a limit so, i cant say that info) Items:30% Of planned items(can be aded more unexpected items in the future) Skills:1/??(it havent a limit so, i cant say that info) Maps Ruins: 50% Snowdin Mountain: 100% Snowdin Town Map: 99% Waterfall: 40% Temmie Village: 0% Hotland: 0% Core: 0% New Home: 0% True Lab: 0% LastCorridor: 0% Asgore castle and throne room: 0% Surface: 0% Beach: 0% Other extra maps:1% NO MORE IP TROUBLES , JUST OPEN THE LAUNCHER TO AUTO UPDATE IP, No more manual patches LAUNCHER FULLY WORKING https://gamejolt.com/games/PeopleTaleOnline/275849 https://discord.gg/AzEyKdZ
    1 point
  3. I was mading a little launcher. How it works: BIG UPDATE I have all the morning working on it , and now works! -Added repair button. Set the version to 0 and redownload ALL the files DOWNLOAD HERE: SOURCE + UPDATE + BUG FIX: http://www.ascensiongamedev.com/resources/filehost/90592f0f90853fa19597b1f4105714e3.rar This launcher can update your game by zip files, no need to be huge files, you can update a tileset for example madin a zip with the folder/resources/tilesets, and put only the tilesets you want replace/add HOW IT WORKS is based on two files, the "news" txt file and the "version" txt file: News file Version file the colors goed crazy on code box... This is my custom version
    1 point
  4. Includes: - Part of Snowdin mountain - Full Snowdin Town - High part of waterfall - Lot of chars and one or twice of animations - Au chars - Some events , npc , dialogs - Tons of unused resources - All dialog sounds - Panoramas - All Music - Tons of SFX - One currency and two items -------------------------------------------- Some more things to discover. https://www.mediafire.com/file/h0w0p3m08d18nm2/UndertaleMMOServerandClient.rar Welp... Im going to grillby's
    1 point
  5. Welcome to the community @IceBlack,I hope you get a good time here
    1 point
  6. Welcome it's still nice to see other french coming here. About seeing the source code, kibbelz (and jc ?!?) used to do some streaming dev on intersect. Maybe they will restart this when they will have more time.
    1 point
  7. Hi everyone ! I will introduce myself like everyone. ^^ My firstname is Sylvain. I'm 21. I'm french. From here: Google maps link. It's not my exact position eh! I'm also freelance web developper since 2 years now. I've tried making a startup but in the business world: no investors, no business. Sad story ^^ But I'm still a student in my third year at Epitech, one of the most famous IT expert school in France, it's also an European school (Belgium, Germany, Spain and Albania). Well, I'm not here to promote my school I know C, C++, C#, Javascript, PHP, Ruby and some useless langages as Bash or OCAML (yeah... I know...). I can give you my curriculum vitae if you want. No, it's a joke. I also created my own engine a long ago... A doom like engine from scratch (with SDL or SFML, I didn't remember) in C (see a screen below, it handle texture but I didn't recompile my project so it's a old screen with debugging mode activated). It wasn't a game engine, just a 3D engine. I'm actually developping a game for developpers where you have to write AI in Lua to passes levels. I will post it here when it will be finished I think. I love making games, simple and small games. I started with Unity3D 3 years ago, then RPGMaker VX Ace (yeah easy transition), and Unreal Engine 4 (I LOVE THIS FU**** ENGINE). I never published any game, it was just for lulz and play with friends one weekend. And not too long ago, Intersect. Wow! I realy appreciate it and I'm just waiting for the source code! Not to make my own engine but to give you my help @Kibbelz an @jcsnider! If I succeed, I will make a lot of changements (optionnal, of course). I already have my short list of new features I would like to see in Intersect. But I don't want to give it, because I don't know if it will be feasible until I have access to source code. (there's for example the pixel/vector movement, link below) Well, I don't really know what to say. So if you want any further informations, please don't hesitate to ask me. I'm also sorry if I made some english mistakes, as said, I'm french and I don't master english. Thanks! PS: I'm in a hurry to see source code PS2: No really, I'm waiting for it!
    1 point
  8. Ah, your right DL still up. My browser was messing with me, kept giving me page not found error.
    1 point
  9. jcsnider

    Spell Animations

    Topic moved to Resource Requests. On mobile so I can't properly quote but @Gravelord suggested browsing: https://www.gamedevmarket.net/category/2d/ and https://opengameart.org/
    1 point
  10. area51

    First Time Arting - Naruto

    Decided to change Rock Lee to this to avoid any legal issues
    1 point
  11. Drivers. You need to update your graphics drivers.
    1 point
  12. Weylon Santana

    Comandos

    Precisando pode fazer um post ou mandar mensagem privada. Se possível me marque, há um problema com as notificações do meu site e não consigo ver as respostas das pessoas, muitas vezes demorando em eu responder.
    1 point
  13. Agoraphobic

    Die sound effect.

    Hey, you will need to wait until the source is released. It will be an easy addition for a sound or animation to play on death.
    1 point
  14. Ain't nothin' sexier than physics.... Except maybe this pic of a bear riding abe lincoln
    1 point
  15. Kibbelz

    Moderation Team Updates

    Hello all, with Intersect being open source and released on steam direct just around the corner, its really important we increase the number of active moderators on our forums to provide support, guidance and to be a good role model within our forums. We are currently trying out 4 mods on a trial period for the remainder of the month to see how they impact positively towards our fantastic community. This does not mean these mods will remain mods at the end of the month as this is a trial period, however they all have full moderation power so please treat them as you would @Damian666 and @Agoraphobic. Myself and the rest of the team feel extremely confident in their abilities and have reached out to them personally. Anyway, we all love AGD and we hope to do the best to keep it a healthy environment for everyone of varying abilities so say hello to our mods on trial: @Murdoc @Zetasis @SkywardRiver @Gibier Updates on weather they made the cut or not will be posted at the end of the month Stay tuned!
    1 point
  16. Akihiko

    AQ Engines | C# & C++

    AQ ENGINES : The evolution ! AQ Engine is devided into two creators : One for your Orpg 2d game and the other one for your custom 3D Game 2D AQE : Features : -Dynamic day and night system -Character customization -Unique weather system -Open source ? Who knows -Skill trees -Smart NPCs -Cinematics -An extra super mega map editor ( surprise for later ) -WIP ( fast updates and bug fixes) -A GUI lol -Friends -Pets -Transformations -3D animation effects -Combos and realistic fight system -Parties , teams etc ... -GUI always being updated -Any other thing that you would expect from a ORPG creator -Your suggestions Screenies : The inside of the game is still looking draft , I'll be fixing that and then showing you how things look like More screenshots are coming ... 3D Engine : WIP ( Not yet available for preview ) I won't be updating this topic often due to the lack of my time , but I'll still be working on it .
    1 point
  17. The message indicates the string that's missing. You need to go into your language file, and inside combat you need to define the targetoutsiderange string. This is not a typo, it's just missing. Below stat4 you need to add <string id="targetoutsiderange">Your message here.</string> to fix this until another release is published with this string.
    1 point
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