Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/19/2017 in all areas

  1. Project Concept This is a project made in Unity Engine (Version 5+), C#. Website: http://www.indiedb.com/games/elder-tales Free to play Informations Pixel Multiplayer Fantasy RPG Tiled Based Characters and Maps Photon Networking Engine SQL Server Data Engine World TCP Server Socket (C#) Features Multiplayer Cross-plataform Open World Immersive map design based on tilesets Elaborated maps with forests, rivers, mountains, ice places, villages and citys. Fun and beautiful 2d graphics (WIP design) Advanced melee/ranged/magic combat system Chat with players, trade, party and guilds etc... Day, night, rain and snow cycles Explore, build, fight and rise. Be a hero or farmer, be a expert swordmaster or intelligent alchymist, be everything you want. Day and Night System (old), new version will come. Test Server: The test performed above shows the server's large capacity to handle connections and multiple requests at the same time. Panels with fade in and fade out I have been added fade in and fade out effects to the panels like login, account etc... These effects give a better look at screen transitions and are widely used. In the above gif you can already see a change in the visuals of texts, colors and design but the graphic question will still be improved but it is something that we can use for test versions. Character Creation Some changes were made in character creation but it is also in progress because I want to add character customization but until then already works with the new server and 100% original The character creation is already synchronized with the server, has been added function to delete the character, until then can only have one per user but it is something that I will plan to add new slots in the future. New panels in-game The panels inside the game have also been restructured, with a better look and new concepts. all information is already being saved and loaded by the new server. The panels are draggable and have best fit into all screen resolutions. Equipment System and new UI Previously I had not implemented 100% the equipment system and the inventory but in this new update already we can see this advance when equipping items to show a visual in the player. Everything is synchronized between the server and client, all players can equip items, walk, have their own information stored and shared when necessary. (sorry, i'm naked). All graphics so far are free and may change over time but I really liked this new interface and I will keep this pattern for now. Map Overhaul I made some modifications in the world and the map where players will start the adventure but it is still in progress and will be added all objects, npcs, animals, effects etc... but I would like to share some pictures of the work that I am doing in the maps. I'm only using free resources but it can be changed over time but in the same color and concept pattern. Forward From now on I will further advance the project, improve some current functions and implement new systems. Soon we will have the long awaited test version even though it contains problems but will be essential for the project. In the roadmap I already have all tasks including the game world (maps) and not just systems features, because it is something that I want to evolve enough to launch a test version. Thanks guys! Continue to support us, the community is very important to the project.
    9 points
  2. Damian666

    Music Format

    if I recall correctly, mp3 went free?
    2 points
  3. Skaveron

    Wolfy 2D Engine

    Nice. I'd love to see a similar, layer-based lighting system like that in intersect.
    2 points
  4. 1 point
  5. panda

    Where can i change keys?

    @jcsnider Will need to answer that one, I don't know how he implemented it.
    1 point
  6. panda

    Music Format

    Unfortunately lossless is significantly larger.
    1 point
  7. Gibier

    Music Format

    It's like the badiest audio format for quality .ogg isn't bad but it's a lossy audio format which is sad cause the audio can be one of the best thing in a game.
    1 point
  8. Damian666

    Music Format

    for now, change formats
    1 point
  9. Damian666

    Music Format

    I'm sure it only looks for certain files. so lol.mp3 would not show etc
    1 point
  10. Grizzy

    Music Format

    It did indeed go free! Maybe I just placed the music wrong spot, but It's not showing up in my map options while editing? Neither are my sounds. I assume it's a user error, I'm just not sure what.
    1 point
  11. TheNuclearWolf

    Wolfy 2D Engine

    Testing lights! Here shows two lights hitting each other and a shadow! Here is just one light and shadows! Tested with over 100 lights and shadows on android! Also, characters and NPC's can give of shadows as well but that's toggleable. In fact, over 70% of the game is customizable from the editor, I just need to sync it with all the clients. There is a ton I have to sync!
    1 point
  12. jcsnider

    Status Function

    When setting up a npc, class, or weapons you select the damage formula to use (physical, magical or true). You also select the scaling stat for the damage to be based off of. The scaling stat value is pulled from the character/npcs stats whether its attack, speed, ability power or anything else -- so these values are important. The defensive stat is either defense or magic resist and this solely depends on whether you choose the attack to be physical or magical. True damage does not take defensive stats into account whatsoever. In the formula itself the Random(,) function works in such a way that if you give it 2 values it will return something within those values. Ie: Random (0,5) might return 0, 1, 2, 3, 4, or 5. So the comma you see in the formulas isn't for defense but rather separating the lowest and highest damage calculations that could happen and picking something in the middle.
    1 point
  13. Thanks, I appreciate the support.
    1 point
  14. Approved. Looks awesome!
    1 point
  15. Refur

    Nimue

    The Guide spirit "Shivu is a creature that lives in another dimension. They can speak with people or animals that has magical abilities or if they catch his attention also. It'll be your guide at the begin and the end of your adventure."
    1 point
  16. Abyss

    Wolfy 2D Engine

    Hello ! If your engine bring something different than what we already have, i think many people will use your engine. But if you just add the features of the actuals engine but alone you're gonna be under the standard. It's maybe the best idea ==> there is no MMO engine for Browser or mobile. And a lot of people would love this kind of features ! Good luck for your project!
    1 point
  17. /////////////////////////////////////////// /// Pokémon Genesis Online /// /////////////////////////////////////////// Hello I'm working on a project called Pokémon Genesis Online is currently in alpha I know there are several online pokemon games but why not do my own? PGO was born through the PCO yes Pokémon Cyrus online I'm not very good with texts and my English is not one of the best, so please excuse me So let's go. Main features -> TP system (each lvl you get 3tp to distribute between Atk, Df, Spd etc. 1tp in Hp = 2 as Cyrus '' PCO '') -> Pokémon Battles (PvP, NPC, Wild) -> Trainer card -> Trading (Pokémon and Items) -> Roster -> Evolution -> Bag -> Various items (Pokeball, Potions, Clothes, evolution stones etc ...) -> Bank -> Travel -> Gyms -> Catching -> Honey -> Pokémon storage -> NPC dialogs, quests etc. -> Shiny Pokémon (20TP free) -> Gen 1 to 6 pokémon (All are animated Sprites like Na 5 generation) -> 621 moves -> Pokémon Item Drop -> Pokécenter (Fast Healing) -> Pokédex (already complete as a guide for the player) -> Player profile -> and more Forum: http://pokegenesis.boards.net/ Facebook Page: https://www.facebook.com/PokemonGenesisOnline/ discord channel: https://discord.gg/YMemnuG I will update later posting more information some screenshots: Map Travel Bag Battle Rooster
    1 point
  18. Kibbelz

    Pokémon Genesis Online

    Yes, I managed to get it working by forcing the library to register. No worries, i'm looking forward to trying this
    1 point
  19. Kibbelz

    Pokémon Genesis Online

    I tried running the client today after installing all of the runtimes in the readme. Unfortunately I got this error of said .ocx file being unregistered. I tried registering manually but it appears that the file is corrupt.
    1 point
  20. Guys Lexar put the coding language in the topic's tag ^^
    1 point
  21. Phenomenal

    Pokémon Genesis Online

    @jesusbleach VB6, it's stated in the op.
    1 point
  22. what language are you using for it?
    1 point
  23. Damian666

    Pokémon Genesis Online

    I knew it looked familiar, pokemon cyrus
    1 point
  24. Kibbelz

    Pokémon Genesis Online

    Approved. how complete is the battle system? Also this is VB6 yes?
    1 point
×
×
  • Create New...