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Showing content with the highest reputation on 09/10/2017 in all areas

  1. Mcadams

    Zone Overview for Aegis

    Hi. For those of you don't know, I'm working on a game called Aegis with @Ghostly and @BiGG. We don't have a thread yet because we're working on preliminary things while waiting for Intersect's source to come out. Nonetheless, earlier today I was working on some lore/backstory for the game, and I made a zone overview for the game world. It's a pretty big image, so be sure to zoom in and scroll around to get a better look at the text. If you have any questions/comments/concerns/suggestions about the overview or the game feel free to ask!
    2 points
  2. Larger screen resolution, character window, inventory, and equipping items implemented! We're on our way to alpha testing beginning very, very soon!
    2 points
  3. Pixellife

    Diee's item box

    Here are my first self pixelated weapons and other icons wich I will use in my game and share with the Ascension Game Dev community. You can use all icons for non-commercial or commercial projects, you can edit them but you are only allowed to use this icons with the Intersect engine and you are not allowed to sell the original or a edited version. Please credit me if you use them. ################################# ## Multi-Purpose Graphic Splitter 1.0.0 ## ################################# Weapons (My weapons have gems so you can upgrade them on a crafting bench) Tier1 - Stone & Wood + Iron Tier2 - Steel & Gold Misc Spells Paperdolls Time Fantasy Compatible Paperdolls More will follow if you like them.
    1 point
  4. Whenever the source comes out + a month
    1 point
  5. Fast travel between the major zones will be available after reaching certain parts in the quest line, so that it's easier to travel back to places you've already fully adventured through. Regarding "intellectual assets", all the classes, spells, skills, and crafting recipes for levels 1-40 (the max level) are done and created. All of the zones are layed out, now it's a matter of filling them with quests. The 1-5 zone, for instance, already has a nice google docs file with every quest in it explained and laid out. I got a very good start on the lore of the game today with this and some other things I worked on too. In regards to actual art assets, we have a really good base going that we can expand off easily when we start needing to. The main character sprite is completely finalized and animated, much of the base tile set is done and can be variated on. All of the items for levels 1-5 are created and just need to be paperdolled. For the alpha we want to have a completely fleshed out level 1-5 experience and I'd say we're about half way there given everything we have.
    1 point
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