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Showing content with the highest reputation on 07/18/2017 in all areas

  1. 32x32 Tile Animator! (Very basic at the momment) Input a texture, Export a animation! Water (sinwave) effect only at the momment, but more to come, hopefully! Export either frames or a complete sprite sheet: Results: [Download] Comment bellow, if you have any troubles.
    5 points
  2. More tilesets for Nimue game *work in progress*
    5 points
  3. Duas coisas que estão bem relacionadas são esses dois editores. Vamos primeiro ao Editor de Recursos. O Editor de Recursos permite ao jogador criar recursos tais como madeira, minérios, ingredientes e derivados a fim de usá-los do modo que quiser, seja para criação de armaduras até receitas de comidas. Na interface do editor de Recursos temos. . Após o recurso ser colhido as finalidades podem ser diversas que irá variar pela imaginação do criador. Mas considerando que o recurso colhido seja para a criação de um item ou ingredientes para uma receita o ferreiro. Vale lembrar que "Ferreiro" é o nome do editor. No jogo ao criar um evento, você pode por um fogão para abrir o mesa do ferreiro e lá ser criado receitas e comidas, não necessariamente um ferreiro do seu jogo irá criar tanto os itens como as receitas. Na interface do Editor de Ferreiro temos: Agora é só explorar os editores e aplicar em prática conforme sua imaginação mandar.
    2 points
  4. jcsnider

    World maps amount

    There might be a point where using the map grid becomes not-so-smart. You might be the furthest along in world design so you tell us when things get unbearable
    2 points
  5. nice, I like this a lot quote
    2 points
  6. Para dar un poco de vida a la comunidad hispana he decidido crear un tema donde todos puedan presentarse y así conocernos mejor. Empezaré por mi Me llamo Jose Luis, soy Analista Programador Computacional y actualmente trabajo en una empresa de desarrollo de aplicaciones para e-commerce & retail. Mis pasatiempos se dividen en video juegos, series/anime, futbol y principalmente la música. En este último me dedico a tocar guitarra y cantar en una banda de rock alternativo. Hoy en día estoy junto a @Lorilina desarrollando un MMORPG en Intersect Engine llamado "Nimue", si quieren conocer más de este proyecto pueden visitar el tema creado en el foro o visitar nuestro sitio web . Espero todos tengan una excelente convivencia y disfruten la comunidad! Saludos
    1 point
  7. Automatic Port Forwarding, Multi-Char, and More! July 17th 2017 News and Updates It's safe to say that we're finally wrapping up all of the planned Intersect features and are starting to shift our focus towards bug fixes, performance updates, and general quality of life stuff. I have some really exciting stuff to talk through tonight and then it should get a little boring leading up to our final release. Automatic Port Forwarding!!!!! The difficulties of port forwarding have inhibited these style of games for over a decade! Most of our users do not have the technical background to host games on their own home networks. Some simply didn't have the credentials required to modify their router settings. Moving forward this will be much less of a problem. Most routers these days support UPnP where apps like ours can request that ports be opened automatically with no work on your part, and we're taking advantage of those features but we're not stopping there! When your Intersect server starts, and after it tries to automatically port forward, it will ask AGD to make sure your server is open and accessible to the public. At the same time, AGD will tell your server what it's external or public ip address is. When we bring all of this together we get an extraordinary amount of information regarding your network setup so we can help everyone get their games online with as little effect as possible. If UPnP Automatic Port Forwarding works, but AGD cannot connect to your server then you get debugging tips and ideas on where the problem lies: Keybindings I had this working months ago but never really discussed it. You can now set and modify your own keybindings within the Intersect client Multi-Char Change one value in your server's config.xml to allow your players to create multiple characters per account. Your most recently played characters show up first on the selection screen Credits Page Our credits are a huge WIP, we will have a list of probably 50+ names when all said and done with the final release. We wanted to have a nice way to display credits and allow you to change them for your own games. Access the credits page from the main menu and modify credits easily via an xml file. Status Effects Hud Sped up by a spell? Getting killed by poison? Now you know what exactly is helping or harming your character! http://www.ascensiongamedev.com/resources/filehost/c869daa2135a2ef02c7443f6c64b54ed.mp4 Paperdoll Rendering in Menus For a long time I had thought that we already had this. I never use paperdolls in my testing so I never knew this was missing. No more naked characters in the UI! Paperdolls are fully rendered everywhere Whats next? I'm fixing bugs with Dynamic UI and then that will get it's own topic. We're still neck-deep in reworking our network code so keep your eyes open for open-tests around the site and in the shoutbox. No ETA for Beta 4 yet but that will be ready when everything is stabilized and performing better. As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress! -The Intersect Development Team
    1 point
  8. Hi everyone, I've been super busy with film projects, but I did manage to create a few new free tracks for everyone. They are on my Action 2 page: "Captain Bad Ass" (looping) "Captain Bad Ass 2" (looping) "Captain Bad Ass 3" (looping) http://soundimage.org/action-2/ These might be fun in some kind of gritty action game or story. Mix and match them. Edit as needed. Be a bad ass! ;-) Have a great week!
    1 point
  9. Agoraphobic

    World maps amount

    I wouldn't stick them all in 1 giant folder. I put mine into subfolders:
    1 point
  10. Glad it can be of some use. Only a SINWAVE effect simulating water at the momment and A Resize to 32x32. Also thanks for the welcome back @PhenomenalDitto and @Zetasis!
    1 point
  11. you can do that, its defined in the projectile editor. Assign a weapon a projectile, then add the spell cast on collision in the projectile editor. then make the onhit spell collision and assign dmg to be 0 so you just get the animation.
    1 point
  12. Yalashanda

    DBZ Renaissance

    I think it's the squirrel from Legacy of Goku one The main feature of the game will be watching it move
    1 point
  13. whats the list of effects? Just curious. Also tagging @Murdoc since this may help him
    1 point
  14. Right now we have more bugs than we started with. We're slowly fixing things up now
    1 point
  15. Intersect B4 introduces Automatic Port Forwarding! Read More Here!
    1 point
  16. Working on a new character design
    1 point
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