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Showing content with the highest reputation on 06/21/2017 in all areas

  1. I guess this is "guitar mayhem week"...(well, mostly)...lol. Anyhow, these new tracks on my Action 2 page might work in drone racing videos, extreme sports videos or maybe gritty action-oriented games: "Guitar Mayhem2 " (Looping) "Guitar Mayhem3 " (Looping) "Guitar Mayhem4 " (Looping) "Guitar Mayhem5 " (Looping) "Guitar Mayhem6 " (Looping) http://soundimage.org/action-2/ I did also manage to get one fantasy track done...it's on my Fantasy 7 page: "Mystical Places" (Looping) http://soundimage.org/fantasy-7/ Have a good week! :-)
    2 points
  2. Aesthetic

    Was fun

    I'm seriously gonna cry. I've been secretly laughing at almost everything you say since like 2008. I sincerely wish you the best and I hope you get better soon! You can push through and everyone here loves you, you're not alone <3 If you ever need someone to talk to im a PM away, should you stay long enough.
    1 point
  3. Mighty Professional

    Was fun

    Man I am really sorry to hear that :(, I really hope you get better and come back. You will be sorely missed. I dont know what condition you have but make sure you check all the options! I am here to talk as well if you want to.
    1 point
  4. Damian666

    Was fun

    awww girl... I'm gonna miss our sexy talks if you need someone to talk to, I'm here. good luck hun... get healthy...
    1 point
  5. I am please to finally deliver you all with the biggest news... I finally cleaned my fucking bedroom. After all these years after the tiny chat mockery. I finally got around to cleaning my bedroom.
    1 point
  6. Gallus

    Tileset Limit?

    I understand the point of tilesets haha, I've just already created the map via photoshop, and due to the size of it, it would be much much quicker for me to just "import" it via tilesets since I don't really need to modify it, other than just adding in blockings and what not. I will let you know my findings.
    1 point
  7. Modified the OP. We added a Keybindings menu to Beta 4 a few weeks ago. I'm now working on making our client ui dynamic so you can relocate all ui elements via xml files
    1 point
  8. Kibbelz

    Animation Skill Doesn't Flip

    Or wait for it to be fixed in 4.0, which it is...
    1 point
  9. Hello there, everyone! I used to be user of a Eclipse forums and before that, I used to use the Xtremeworlds engine. It's been many years since that, thought. A week ago I wanted to check out, how is the Eclipse holding on and oh boy, did it change! It did impress me, how good the new engine is now. Anyway, without a further gibberish I would like to show what I did in a few days. Still not sure what the engine can do, do I have full freedom of things (like creating pets and mounts) or is the coding part still closed of. Gotta look into that later. I'd love to make a small community mmo, but I still gotta learn what I can and cannot do. I'm pixel artist and I do love some colours, if you haven't noticed. The style is kept as simple as possible, so I can work on this when I have free time. Most of the inspiration is from the Paper Mario series. I also love visuals, so keep in mind that every item should be seen as paperdolls too. Oh and the items have gender variants, of course. Pardon my english, it isn't my native language and I didn't really pay attention on school, which I do regret now.
    1 point
  10. jcsnider

    Protecting my Game

    There are multiple questions going on here. One has to do with protecting your assets (graphics, music, etc) and the other has to do with protecting access to your game - we don't want people playing who haven't paid for it, right? Let me first discuss assets. The MIS files you found, they might be .pngs, .mp3, etc with a different extension. It is possible that the MIS is only there to throw you off and if you changed the extension to .png and opened it up with paint it would work fine. It is also possible that the assets are heavily encrypted and very hard to grab without some type of decryption key. You can encrypt graphics and have your client decrypt them when they are used this way it becomes harder to steal your content. This is not a feature I am going to include in Intersect. Yes, I understand resources are very valuable but I am also a firm believer that if anyone is going to start their project by stealing your work then they don't have the resolve to actually get their project out there. I also know that dealing with encryption and decryption of assets during game design is a major hassle and a big pain in the arse for developers and users alike. Now let's discuss access to your game. By default anyone with the .exe and resources can create an account and play. This means that your concern of someone making a copy via usb drive and distributing to their friends is a valid one. If you were charging per copy of your game then you could very easily be losing money with this design. The best solution I have to offer is to have a developer pull in some steam components into your client and server when the source is released. That way all in-game users have steam accounts and they would be checked to make sure they own the game upon signing in/creating a character. Having a system like that with a central authority like steam someone cannot share the game with others without fully giving up their account. There are other ways to accomplish this too. One terrible method would be to "trap" all new members on a map until you verify that they have paid and then warp them into the actual game world. On the other hand, you could create some other type of membership/authentication system completely to suit your needs. This is something else that we are not going to work on for the initial Intersect release. There are so many different platforms and ways to handle purchases. A lot of games will be free to play, other games will try to collect profit whether it is from selling the game itself or in-game transactions. Everyone will have a specific system they need and we cannot provide nor support them all. We will let those trying to monetize their game do so by hiring a programmer or coding it themselves to make it work however they'd like. We will make sure free to play platforms work well
    1 point
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