Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/07/2017 in all areas

  1. I recently noticed some doubts about the time in the skill system, so I decided to bring a small tutorial that can help new Intersect Engine users. The Spell Editor uses time in milliseconds, basically in the skills cooldown, duration of effects, etc. Well, 1 second is equals to 1000 milliseconds, knowing this, let's set up the skill time. The cast time of my skill will be 1.5 seconds, and the cooldown will be 1 minute. These times in milliseconds will look like this. I also want my skill to stun the enemy for 4 seconds, so let's set this up. I'll set the effect to Stun, and the duration to 4000 ms = 4 seconds. You can also set the HOT/DOT ticks in the same way. That's all, my skill time has been set. Remember that you can put the maximum time of 1 day, which is equal to 86.400.000 ms. This is a small list of time in milliseconds: 1 second = 1000 ms 1 minute = 60000 ms 1 hour = 3600000 ms 1 day = 86400000 ms If you want to convert your own values in milliseconds, I recommend this site: http://www.convertworld.com/en/time/milliseconds.html I hope this helps those who still do not understand very well about the time settings in Skill Editor. Thanks all, if you have any questions comment below and I'll try to help you.
    1 point
  2. Hi!! i was traying to add some cool animations for game but they have some black background like the slash on animation folder, i found a video how to remove that black bg and its easy.. My results Before: http://bit.ly/2seLMBz After : http://bit.ly/2rzyPBk
    1 point
  3. Phenomenal

    client 3.1 crash

    @Albireo85 Cool good luck on your game!
    1 point
  4. Albireo85

    client 3.1 crash

    thanks i found the problem in my AMD radeon software i disable this option and it works again
    1 point
  5. Phenomenal

    client 3.1 crash

    @Albireo85 Please post your errors.log file here so we can see the problem (it should be in the client/editor folder)
    1 point
×
×
  • Create New...