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Showing content with the highest reputation on 05/25/2017 in all areas

  1. Mighty Professional

    New Tat:

    New Tat:
    2 points
  2. Hey guys! It's super late here so this will be a pretty shotty post until I get back to it. Just wanted to post it here to get it out there for now. The quick points are; The game is called Merchant Tycoon and it has already been greenlit. Check it out here. I recently got a job with PlayStation (I'm from Canada) and my days are long. This has strained the time I have to program the game; this is where I need you. I use Unity, so you would need to be fluent with this engine and C#. Mechanim experience is a huge plus, as the models use Mechanim. Experience in 3D first person games is also an asset. The graphics are all complete with animations. Most menus are complete but not 'plugged in' on the back end. People have been quick to judge the graphics as "blocky minecraft" ripoffs. But the animations are very smooth and attractive. I have a 17-page Game Design Document I can share with a serious candidate. Why work with me? And who am I? My name is Nate, and I operate under the name Palisade Studio. I've got 2000 Instagram followers (@PalisadeStudio), a Greenlit Game, and I work for PlayStation Canada in Marketing. I'm literally dedicated to gaming, and it's always been more of a hobby. My intro to development actually sparked back in the PlayerWorlds/Mirage/Elysium days with a game called Dark Knights (name could be wrong...) and since then I've dabbled in pixel art, 3D modelling, music, programming, etc. I finally found my comfort zone in Unity and I've made 4 or 5 projects that never made it to a 100% complete state due to lack of time, etc. All of them, however, were been hobbyist games, trying to test my skills and learn new things. So it wasn't a loss nor a waste of time. I've done a lot of the work with Merchant Tycoon (enough to get it Greenlit!) and I'm serious about it becoming a functional (and profitable!) game. From October to April I teach high school students entrepreneurship through a program called the After School Company program. Students build a company from the ground up, literally. This year my students won numerous awards and scholarships, and I even won an award for my dedication to the group. I'm 25 years old and I'd love to find a partner with the same drive that I have. If you've got the know how and good habits in terms of C#/Unity; I am confident that I can balance out the business aspect of the game/brand. Feel free to shoot me an email or respond here. E-mail may work out best as I drive all over the province during most of the day. Pass my email along to friends or family if you think they have the skills! Nate.Melo@hotmail.com Feel free to ask any questions you may have!
    2 points
  3. Kibbelz

    Forum related question

    Its got nothing to do with that. There are two reasons for this: Newbies are also blocked from the shoutbox for 2 weeks too. This prevents members who have been banned simply making a new account on a proxy and spamming the forums and the admins mail. Trust me it happens way more often than you think. It also encourages new members to post on the forums for help rather than clutter the shoutbox. You can always argue "haha wont apply for me!" But we have a track record of it being frequent enough to have our reasons. I believe JC also disabled his pm's on this site since people ask for help instead of posting on the forums to "go direcrly to the developer". I currently keep my PM's open. If you want anything be sure to shoot me a PM.
    1 point
  4. Puppy

    Forum related question

    You are a 'newbie' rank for 2 weeks from making account date. Just gotta wait =)
    1 point
  5. Updated the title to represent the question. No this is not currently possible and likely never will be considering Orion has dynamically sized maps and Intersect does not (upon several other issues).
    1 point
  6. jcsnider

    GameJolt - Steam

    Definitely not something for the base engine. Source tutorials for stuff like this can come after the main release. I really don't want to add in communication with external APIs by default that wouldn't work if someone picked up Intersect a few years from now. APIs change and we don't want to be forced to keep up with them. Keeping the base engine as clean as possible is my preference.
    1 point
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