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Showing content with the highest reputation on 02/23/2017 in all areas

  1. Psyclapped

    Custom Entity! :D

    Hello, good people of Ascension. I've created a character for my game. It looks like utter shit, but quite frankly I don't care because it's a custom piece that I can use freely in any of my projects, and I'm perfectly fine with that. Enjoy. <3
    2 points
  2. Little bit different form of development than I see being posted but I wanted to get some feedback on my work. Right now I'm building the world through story and these texts will spark the development of NPCs, quests, landscapes, and many aspects of the world. They may make it into the game through short books divided in volumes. There's many game-play changes I intend to make once Intersect source code is publicly available and until then work will continue in this format and graphics! Give me the feedback and be easy on my feels!
    2 points
  3. Hi everyone! While I'm waiting for some sprites sheets that I ordered to a 'professional spriter' for my game, I decided to try creating my own works, just to try. This is the first time I make a sprite and an animation. Look out for comments Regards Description: First character prototype for my game.
    2 points
  4. Kibbelz

    Defense Stat Useless?

    TLDR @daviih123 you're dealing with such low attack on the bat the system is designed to always do SOME damage no matter how small. Once you start working with persay 20 strength instead of 5 and then increase defence from there, you will see the damage output decrease. You're working with small numbers and the system is always going to do at least 1 damage so thats why you're not noticing anything.
    1 point
  5. jcsnider

    Defense Stat Useless?

    Well.. let's try using the formulas.... Assume the players defense is 64: Random(((1+ (5 * .5))) * 1 (Assuming no crit) * .975, ((1+ (5* .5))) * 1 (Assuming no crit) * 1.025) * (100 / (100 + 64)) Simplified: Random (3.4125, 3.5875) * (.3787) Minimum damage = 3.4125 * .3787 = 1.29 Maximum damage = 3.5875 * .3787 = 1.35 Both of those will round down to 1. It might hit for 2 sometimes on crits. Now assume the players defense is 32: Random(((1+ (5 * .5))) * 1 (Assuming no crit) * .975, ((1+ (5* .5))) * 1 (Assuming no crit) * 1.025) * (100 / (100 + 32)) Simplified: Random (3.4125, 3.5875) * (.7575) Minimum damage = 3.4125 * .7575= 2.58 Maximum damage = 3.5875 * .7575= 2.717 Both of these will round down to 2 or up to 3. In short. If no defense is applied at all your maximum hit is going to be 4hp. The formula is designed to decrease damage taken based on defense but not negate it completely so you will definitely see some 1-3 damage hits with your current config. Also keep in mind that the more defense you stack the less effective it gets. So if grinding to 32 defense were to end up blocking 10 damage then grinding to 64 defense would likely only block 16 max. You have a few options from this point on. You can replace the formulas with those of your choosing that work better for you stats/scaling, you can increase the base stats of your monsters, or you can start your players out with comparable defense to the npcs attack. (The player should probably have 5-10 armor when the monsters have 5 attack.) Regards, JC
    1 point
  6. lurv

    Defense Stat Useless?

    Try giving the bat a bit more damage, it should show significant damage decreases.
    1 point
  7. Stx

    Server?

    Yeah, I appreciate that. So thank you from saving from an agonizing pain
    1 point
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