Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 03/25/2024 in all areas

  1. Some stuff I've done recently ... UI Fishing, Mining, and Smithing And some skill icons
    10 points
  2. Today i do some rework and added new pixel arts on my graphic set
    4 points
  3. v0.8.0-beta.144 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    3 points
  4. The first thing I would tell you is to know what you want as a game project before talking about budget else you'll probably throw money for nothing. Tileset and other asset should reflect the game's theme. If you don't really know the engine I'll also recommend you to make a tiny useless project to learn it and it's logic. The more you'll be using the engine you'll get better and let me tell you that after working fir few years on a game you'll probably cry while trying to fix something you made at the beginning cause it's so badly made. Personally I'm doing everything on a test project so my real project is the cleaner possible.
    2 points
  5. v0.8.0-beta.147 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  6. v0.8.0-beta.146 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  7. v0.8.0-beta.145 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    2 points
  8. I know this is old but it's something I'm using extensively so wanted to mention it here. In a recent update we now have item based event calls that allow you to call a common event within the item. Two of which are "on equip" and "on unequip" You can now do the same thing but without having to use an autorun as the trigger, thus not having an event needlessly running for every player.
    1 point
  9. It's one thing to look for some assistance learning to create maps/events/etc... it's another to request an entire engine port -- that is an unreasonable amount of work to pay for if you have a hobby project bringing in little to no income. Everyone on the dev team has jobs outside of Intersect which dominate a huge part of our lives. The number I quoted above is not far off from what it would actually take for me to decline other work that I have been offered to take this on. This question is asked enough that it's worth having a public topic where others can find this and see what the actual commitment would be to make this happen. Edit: To your point, this is a game dev forum.. most people are here to work on their own games. This is often not the best venue to find people to help work on your project (especially as a volunteer) when they have their own. It's also not the best place to find players for your games as other game devs are hyper critical of otherwise fantastic projects.
    1 point
  10. Hello! For the past year and a half, I've been considering creating my own game based on the Intersect engine. I see that the project is still evolving, although it likely lacks funding. But getting back to the point. For the past month, I've been working on laying the foundations of the entire project and gradually gaining experience in creating on this engine, as well as in MMORPG game design in general. Now, I have a very important question for you, the community. Do you have any valuable advice or tips regarding designing your own game? Perhaps you could recommend some literature? Or maybe you've encountered some difficulties and found outstanding ways to overcome them? I'd like to mention right away that my project would fit within a budget of around $1,500, so it's more of a small project for entertainment purposes. Guts,
    1 point
  11. https://www.ascensiongamedev.com/topic/6666-i-ran-an-intersect-game-for-3-years-what-i-learned/ https://www.ascensiongamedev.com/topic/3537-a-guide-to-not-quitting-development-on-your-game/ https://www.ascensiongamedev.com/topic/822-mmorpg-basics-economic-design/ https://www.ascensiongamedev.com/topic/825-mmorpg-basics-planning/ You should read theses articles on the forum, personnaly think they are very good ones. Have a nice day ^^.
    1 point
  12. 1 point
  13. Can do it for free, but i haven't no more fingers (my dog ate them when i was sleeping), now i tip with my big toes so it takes time.
    1 point
  14. I will do it for 150k USD, does not need to be open source. But otherwise same as JC.
    1 point
  15. Just because these sorts of incredibly long and challenging tasks appear I will throw my hat in the ring. $200,000 USD with half paid up front, 6 months to a beta, 12 months to launch. No guarantees that the apps will be accepted by either store XD. Furthermore, I'd only consider the project if all code after delivery would be made open source for the community as a whole to use.
    1 point
  16. Yes, Vanilla Intersect.
    1 point
  17. Version 0.8.0.147

    1,045 downloads

    Intersect EspaΓ±ol (Traducido por @Kamus) (Post actualizable) TraducciΓ³n para versiΓ³n: B 0.8.0.147 Estado de traducciΓ³n: Cliente: 100% Editor: 100% Servidor: 99% InstalaciΓ³n:
    1 point
  18. Fooney

    EZ Game Audio Conversion

    Version 1.5.0

    8 downloads

    EZ Game Audio Conversion Unattended Batch Audio Conversion Tool for Game Devs Introduction EZ-Game-Audio-Conversion streamlines the process of batch audio file conversion. Tailored specifically for game developers, this tool ensures great audio quality and small file sizes without the need for extensive knowledge. With almost no setup and multi-threaded conversion, it's the easiest, fastest, and most reliable solution available. Plus, now with support for loop tags! Features πŸ’» User-Friendly Interface: Designed with simplicity as the main goal, eliminating any learning curve. πŸ”„ Unattended Batch Jobs: With recursive file searching and unattended conflict resolution, set it and forget it. πŸš€ Multi-threading: No job too big or small when all your CPU cores fully utilized. 🎡 Automatic Bitrate and Codec Selection: Automatically selects best codec and Variable Bitrate (VBR) at 160kbs(mp3) or near equivalent. Balanced between great sound quality and small file size. πŸ“ Comprehensive Format Support: Converts between FLAC, AIFF, WAV, MP3, OGG, and M4A, formats. More to come. πŸ”’ Privacy and Reliability: Operates offline, ensuring data privacy and reliability. 🎢 High-Quality Output: Employs FFMPEG for superior sound quality, codec support, and speed. πŸ€– Intelligent File Handling: Automatically resolves duplicate file names and selects the best input file. πŸ“ Meta Data Support: Will transfer all basic meta data with all formats that support it. πŸ” Loop Tag Support: All loop meta data will be transferred to new Ogg or FLAC files. When changing sample rate, loop timings will be adjusted automatically. Cannot write loop tags TO M4A, only FROM. 🎼 Opus AND Vorbis Support for Ogg: Use opus when you can and Vorbis when you have to. Installation Download Zip "EZ-Game-Audio.zip" Extract Folder "EZ-Game-Audio-Converter" Run File "EZ-Game-Audio.exe" Prerequisites Windows PC Not required: Windows Terminal from the Windows Store for enhanced visual experience (emoji support 😎 ). Usage Setup: Follow the setup prompts. It's recommended to copy and paste file path. Right-click to paste. File Selection: The application will search for matching files based on the provided criteria and display the list of files to be converted. Duplicate Handling: Duplicate file names with different extensions will be automatically resolved, retaining the best or lossless format. Conflict Resolution: Resolve conflicts for conflicting output files: O: Overwrite file with the same name. File will not overwrite itself but will skip instead. R: Rename the file. S: Skip the conversion for this file. Adding a to your selection will apply it to all subsequent files. Confirmation: Review the list of files to be converted and confirm by typing "yes" or "no" when prompted. Conversion: Monitor progress and any errors during the conversion process. Upon completion, logs will be available at the specified file path. Any errors will be logged separately. Source Prefer a hands-on approach over trusting random files from the internet? Here's how: Clone the repository or download. In the project folder, run npm i then npm run build to build the executable. OR Or run npm i then npm run start to run from your terminal. Remember to have ffmpeg.exe and ffprobe.exe located alongside wherever you run the application from. FFMPEG Essentials Build Download To change things like bitrate and codec, look in converterWorker.js. Github Additional Notes M4A files are compressed using the 'AAC' lossy codec. For lossless quality, use WAV or FLAC formats. WAV and AIFF uses the pcm_s16le codec, while OGG uses the newer Opus codec by default. Lossy formats utilize Variable Bit Rate (VBR) for increased compression. On the Web Leave a comment and a like to support me! Github Itch.io
    1 point
  19. v0.8.0-beta.143 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  20. v0.8.0-beta.142 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  21. v0.8.0-beta.141 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  22. v0.8.0-beta.140 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  23. v0.8.0-beta.139 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  24. v0.8.0-beta.138 (Release Notes)   Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)
    1 point
  25. Justn

    Simple Fish Animation

    Here is a very simple fish animation that my child made for the game I'm working on. I use it to show players what areas have fishing spot resources. Animation Animation settings I use (The higher frame count is so there is a delay between the fish jumping)
    1 point
  26. _Zano

    Animation editor tutorial

    Hello, there are a lot of great posts and resources to help with making animations, but I wanted to compile some of them together and try to touch on everything in one post. The basics: The first step in creating an animation is the actual animation itself, Intersect comes with some out of the box so I will use one of those as an example. To find them; open your game folder, navigate to Client and Editor, resources, animations, and you should see some .PNG files there. Before we get started in the Intersect editor lets first look at how the animations are laid out. Now they we have a basic idea on how the images look, lets go into the Intersect editor. The animation editor can handle large animations with a lot of frames, here is an example of an animation that is 9000 x 200 pixels in size, and 49 frames. When creating animations it is important to remember the spacing matters, between and around frames, and the size of the frame is one to one how it will show on your game. If your player sprites are 32 wide and 64 tall and you wanted to create a teleport animation that sort of engulfs the player and takes them away, your animation would need to be at least 32 wide and 64 tall, or it wouldn't cover the whole player causing it not to look the best. To quickly summarize how to create a sheet for your frames I can explain how I do it with simple math. Hopefully this helps someone, if you have any questions please feel free to ask.
    1 point
  27. TheMeq

    TheMeq's Font Converter

    Version 1.23.8479.846

    386 downloads

    This software will allow you to select a font from your installed fonts and convert it to an XNB file. This is an ALPHA test version so any feedback will be appreciated. Please give it a try and see if you get the correct outputs. The software will list all font families, but you must choose the root font (Ie, Don't select SemiLight or Condensed fonts, just choose the family font). I'm working on removing these in the next version. Please do let me know if this works for you or not.
    1 point
  28. Gave a little love to how Items appear:
    1 point
  29. 4 Player Group testing an early stage boss.
    1 point
  30. I haven't updated in a long while, many things have changed though the game is still in it's very early stages, we have a very small group of dedicated testers that have helped keep the development pushing forward. Here are a few images to share with you all:
    1 point
  31. Updated main post with more image/info. We are still looking for a few more testers for our closed alpha test phase. If you are interested, join/download: https://discord.gg/q76qNMfWPE And an updated look at the current world map:
    1 point
×
×
  • Create New...