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Hello, could someone tell me where the part to reduce the size of the spell cooldown counter on the player's target is located in gui/layouts/game? I don't know what happened but it has gotten big covering the spell icon, I'm talking about the player's own target, in the other places like the target counter of the target, the hotbar and the spell book is correct but I can't find the counter spell of the target itself to make it small again and the buff icon is visible.
- Yesterday
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Vio reacted to a post in a topic: [AOG] Equipment Based Skills
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Its a sci fi game (Just like in The vídeo). Need weapon sets (pistol, rifle, shotgun, submachines, etc), armor (Kevlar, guile suit, leather alike, etc), Monsters (mutant animals, humanóides) for post apocaliptical scene. Gonna pay for The work.
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I feel like you need to provide more details. Are you paying the artist? How big is your game? What's the setting (Like scifi, high fantasy, medieval)? If you are looking for someone to do it for free then you are going to have a tough time.
- Last week
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Litoral reacted to a post in a topic: Animation editor tutorial
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PyroTech03 started following [AOG] Equipment Based Skills
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I know this is old but it's something I'm using extensively so wanted to mention it here. In a recent update we now have item based event calls that allow you to call a common event within the item. Two of which are "on equip" and "on unequip" You can now do the same thing but without having to use an autorun as the trigger, thus not having an event needlessly running for every player.
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Artheios reacted to a post in a topic: Today I did this on my project...
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Artheios reacted to an answer to a question: Paid - Export game to Android as .apk
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K4I joined the community
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Vio reacted to a post in a topic: Today I did this on my project...
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In php
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EspectroW reacted to a post in a topic: Today I did this on my project...
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Paid - Export game to Android as .apk
jcsnider replied to luciferofhell's question in Resource Requests
It's one thing to look for some assistance learning to create maps/events/etc... it's another to request an entire engine port -- that is an unreasonable amount of work to pay for if you have a hobby project bringing in little to no income. Everyone on the dev team has jobs outside of Intersect which dominate a huge part of our lives. The number I quoted above is not far off from what it would actually take for me to decline other work that I have been offered to take this on. This question is asked enough that it's worth having a public topic where others can find this and see what the actual commitment would be to make this happen. Edit: To your point, this is a game dev forum.. most people are here to work on their own games. This is often not the best venue to find people to help work on your project (especially as a volunteer) when they have their own. It's also not the best place to find players for your games as other game devs are hyper critical of otherwise fantastic projects. -
Paid - Export game to Android as .apk
EspectroW replied to luciferofhell's question in Resource Requests
A piece of advice, don't look here for someone to do something for you. You will not find someone willing to offer sincere help. Create your game, with the tools you have, with the knowledge you have, little by little you will learn more. When you think your game has enough to start sharing it, believe me, if you like it, there will be other people who will like it. create your community. I can assure you with my own experience, that help will come by itself. If you seek help in this medium, you will only get ridicule and they will make you feel that what you are doing is not good. when it can be something beautiful. Good luck in your project and I hope you can develop everything you propose. - Earlier
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WereAlpaca reacted to a post in a topic: Today I did this on my project...
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EspectroW reacted to a post in a topic: Today I did this on my project...
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Story Today I did this on my project...
Xiphoid replied to SkywardRiver's topic in Design & Creativity
Today i do some rework and added new pixel arts on my graphic set -
EmmaJohnson joined the community
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Paid - Export game to Android as .apk
Kibbelz replied to luciferofhell's question in Resource Requests
Poor bro was just hoping to spend $10 Don't ya'll crush his dreams -
I would like to add a discord button to my menu
Spadixruitt posted a question in Questions & Answers
I can't find the guide. Please point me in the right direction. -
Litoral reacted to a post in a topic: v0.8.0-beta Nightly Builds
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Vio reacted to a question: Seeking Advice: Creating Your Own Game on the Intersect Engine
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Seeking Advice: Creating Your Own Game on the Intersect Engine
Artheios replied to Gutsdev0's question in Development Questions
https://www.ascensiongamedev.com/topic/6666-i-ran-an-intersect-game-for-3-years-what-i-learned/ https://www.ascensiongamedev.com/topic/3537-a-guide-to-not-quitting-development-on-your-game/ https://www.ascensiongamedev.com/topic/822-mmorpg-basics-economic-design/ https://www.ascensiongamedev.com/topic/825-mmorpg-basics-planning/ You should read theses articles on the forum, personnaly think they are very good ones. Have a nice day ^^. -
Seeking Advice: Creating Your Own Game on the Intersect Engine
Gibier replied to Gutsdev0's question in Development Questions
The first thing I would tell you is to know what you want as a game project before talking about budget else you'll probably throw money for nothing. Tileset and other asset should reflect the game's theme. If you don't really know the engine I'll also recommend you to make a tiny useless project to learn it and it's logic. The more you'll be using the engine you'll get better and let me tell you that after working fir few years on a game you'll probably cry while trying to fix something you made at the beginning cause it's so badly made. Personally I'm doing everything on a test project so my real project is the cleaner possible. -
Seeking Advice: Creating Your Own Game on the Intersect Engine
Gutsdev0 posted a question in Development Questions
Hello! For the past year and a half, I've been considering creating my own game based on the Intersect engine. I see that the project is still evolving, although it likely lacks funding. But getting back to the point. For the past month, I've been working on laying the foundations of the entire project and gradually gaining experience in creating on this engine, as well as in MMORPG game design in general. Now, I have a very important question for you, the community. Do you have any valuable advice or tips regarding designing your own game? Perhaps you could recommend some literature? Or maybe you've encountered some difficulties and found outstanding ways to overcome them? I'd like to mention right away that my project would fit within a budget of around $1,500, so it's more of a small project for entertainment purposes. Guts, -
Bonjour GabThiais, La solution à ton problème se trouve ici : https://docs.freemmorpgmaker.com/en-US/developer/start/compiling/ Suis étape par étape la documentation et ton problème seras résolu.
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Paid - Export game to Android as .apk
Kamus replied to luciferofhell's question in Resource Requests
120k (? -
Open Beta Project Reunion - 2D MMORPG - Android and PC
luciferofhell replied to Ananke's topic in Games
Qual o Discord? Não dá mais para entrar -
Paid - Export game to Android as .apk
Artheios replied to luciferofhell's question in Resource Requests
Can do it for free, but i haven't no more fingers (my dog ate them when i was sleeping), now i tip with my big toes so it takes time. -
Paid - Export game to Android as .apk
Daywalkr replied to luciferofhell's question in Resource Requests
149.9k -
Paid - Export game to Android as .apk
Mighty Professional replied to luciferofhell's question in Resource Requests
I will do it for 150k USD, does not need to be open source. But otherwise same as JC. -
Paid - Export game to Android as .apk
jcsnider replied to luciferofhell's question in Resource Requests
Just because these sorts of incredibly long and challenging tasks appear I will throw my hat in the ring. $200,000 USD with half paid up front, 6 months to a beta, 12 months to launch. No guarantees that the apps will be accepted by either store XD. Furthermore, I'd only consider the project if all code after delivery would be made open source for the community as a whole to use. -
luciferofhell started following Paid - Export game to Android as .apk
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Hi, ******This is paid***** As suggested - to export the game to Android as .apk & a long with playstore. Also iOS if possible. Along with added functionality/compatibility for customizable mobile controls for players on Android (and possibly iOS) Feature to combine cross-platform compatibility between Android, PC & possibly iOS. For Intersect Engine.
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Gutsdev0 joined the community
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Sharing My Music and Sound FX - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in Resources
Hey Everyone, Here's another brand new MP3 track on my Sci-Fi 12 page: "INTROSPECTIVE MACHINE INTELLIGENCE" https://soundimage.org/sci-fi-12/ I wonder what kinds of things they will ponder. Anyhow...enjoy and keep creating cool stuff! :-) -
Hashabye joined the community
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Yes, Vanilla Intersect.
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sophiamiller954 joined the community
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Intersect v0.8.0-beta Nightly Builds
intersectbot replied to intersectbot's topic in Automated Builds
v0.8.0-beta.147 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)