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[Suggestion] can only do quest if class is


Gibier

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Suggestion Description
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It would be great if we could do quest only if the player have a specific class.

 

With the current quest editor we have the option to allow the player to start a quest if the player have a specific class but can switch the class after and make the quest without the required class to start it.



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3 hours ago, Dashplant said:

Make it so you can't change your class while you're on a quest

 

That wouldn't work with my switching character system.

 

I could do what Bunny suggest but that would make my system a lot harder than what my suggestion would be.

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Why not? 

 

If you do what bunny does, you have to make all your quests repeatable. 

 

You might have to think about the way you design your game if you don't want people to switch mid quest, but still want to make it possible to switch mid quest

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15 minutes ago, Dashplant said:

Why not? 

 

If you do what bunny does, you have to make all your quests repeatable. 

 

You might have to think about the way you design your game if you don't want people to switch mid quest, but still want to make it possible to switch mid quest

 

Well if i do that then the player tgat die can say bye to his character and his account.

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Just now, Gibier said:

 

Well if i do that then the player tgat die can say bye to his character and his account.

 

Make a separate change class event in the Otherworld. 

 

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2 minutes ago, Dashplant said:

 

Make a separate change class event in the Otherworld. 

 

 

Then the player can go finish tge quest with another character.

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1 minute ago, Dashplant said:

And if you save which class they were before they died? 

 

And then change them back to that class when they get back alive? 

 

Well like a said if the player have a quest kill x then the player can do the quest with any character instead of reviving a character.

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Why not an autorun event with conditions:

  • Quest Started: X

Than have conditions to check classes. If any non supported class is active then you can end the quest without granting the rewards.

 

Edit: Rip... didnt read. Nvm.

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