Jump to content

Trading bug/Server crash


Raku
  • Version: Beta 5 Fixed Bug Report

For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you!
Reports not in English will be removed.

///////////////////////////////////////////////////
Error Description
///////////////////////////////////////////////////

Doing certain things during trading crashes the server.

///////////////////////////////////////////////////
Replication Steps
///////////////////////////////////////////////////

Step 1: Trade with a player and put items on your trade offer.

Step 2: Accept the trade but not the other player.

Step 3: Take some items back.

Step 4: Have the other player accept the trade.

///////////////////////////////////////////////////
Attach Screenshots/Other media
////////////////////////////////////////////////////



///////////////////////////////////////////////////
Attach Error Logs
////////////////////////////////////////////////////
If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.



User Feedback

Recommended Comments

Logs would help with this if you can reproduce it. @Raku

Not moving this into Blocked because the reproduction steps may be enough to get the logs ourselves, I'm just currently looking at bugs with crash logs.

Share this comment


Link to comment
Share on other sites
5 minutes ago, panda said:

Logs would help with this if you can reproduce it. @Raku

Not moving this into Blocked because the reproduction steps may be enough to get the logs ourselves, I'm just currently looking at bugs with crash logs.

@panda

 

2019-02-07 03:56:26.052 [Error] Message: Object reference not set to an instance of an object.
2019-02-07 03:56:26.082 [Error] Stack Trace:    at Intersect.Server.Entities.Player.ReturnTradeItems() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Entities\Player.cs:line 2673
   at Intersect.Server.Networking.PacketHandler.HandleTradeAccept(Client client, Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Networking\PacketHandler.cs:line 2502
   at Intersect.Server.Networking.PacketHandler.HandlePacket(Client client, ByteBuffer bf) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Networking\PacketHandler.cs:line 235
   at Intersect.Server.Networking.PacketHandler.HandlePacket(IPacket packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Networking\PacketHandler.cs:line 44
   at Intersect.Network.AbstractNetwork.HandleInboundData(IBuffer buffer, IConnection connection) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect (Core)\Network\AbstractNetwork.cs:line 230
   at Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable(INetworkLayerInterface sender) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect (Core)\Network\AbstractNetwork.cs:line 159
   at Intersect.Network.LidgrenInterface.<.ctor>b__11_0(Object peer) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Network\LidgrenInterface.cs:line 120
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
2019-02-07 03:56:26.082 [Error] Time: 2/7/2019 3:56:26 AM

 

Share this comment


Link to comment
Share on other sites


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×