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[Read First!] Client Crash on Launch! - GraphicsDeviceManager.CreateDevice() Error


jcsnider
  • Version: Beta 4 Blocked Bug Report

Read this thread if your client crashes on launch and/or if your client error log looks like this:

2017-12-13 09:46:37.620 [Error] Message: Exception has been thrown by the target of an invocation.
2017-12-13 09:46:37.626 [Error] Stack Trace:    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
   at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)
   at Intersect.Client.Program.Main()
2017-12-13 09:46:37.628 [Error] Stack Trace:    at OpenGL.GraphicsContext..ctor(IWindowInfo info)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformSetup()
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Setup()
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize()
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()
   at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize()
   at Microsoft.Xna.Framework.Game.DoInitialize()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
2017-12-13 09:46:37.628 [Error] Time: 12/13/2017 9:46:37 AM
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