Hi, just a suggestion. You should make it so enemies have injured paperdolls -
When enemy has 60%-100% HP no paperdoll is shown on the enemy.
When enemy has 30%-60% HP show a bandage paperdoll on the enemy.
When enemy has 1%-30% HP show heavy blood paperdoll on the enemy.
When enemy has 0% HP make possible to show animation where the enemy once was (e.g. pool of blood, disintegration)
Thanks for listening!