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events on the game disappearing


davidsaid06
  • Version: Beta 6 New Issue Bug Report

For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you!
Reports not in English will be removed.

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Error Description
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When i added a new event on a map,  the server tried to refresh the map and all the events on the game dissapeared and i needed to restart the server to bring them back.


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Replication Steps
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Attach Screenshots/Other media
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2019-09-16 06:34:34.789 [Error] 
  Message: Destination array was not long enough. Check destIndex and length, and the array's lower bounds
Parameter name: destinationArray
    Stack:   at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x001ae] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/corlib/System/Array.cs:630 
  at System.Collections.Generic.List`1[T].ToArray () [0x0001a] in <de0ee687c1ad4ea99fca2db5d4839ca1>:0 
  at Intersect.Server.Maps.MapInstance.GetEntities (System.Boolean includeSurroundingMaps) [0x00007] in <c9507855f5e44870b9975eb763bbcbda>:0 
  at Intersect.Server.Entities.Npc.TryFindNewTarget (System.Guid avoidId) [0x0003d] in <c9507855f5e44870b9975eb763bbcbda>:0 
  at Intersect.Server.Entities.Npc.Update (System.Int64 timeMs) [0x00284] in <c9507855f5e44870b9975eb763bbcbda>:0 
  at Intersect.Server.Maps.MapInstance.Update (System.Int64 timeMs) [0x0024f] in <c9507855f5e44870b9975eb763bbcbda>:0 
  at Intersect.Server.ServerLoop.RunServerLoop () [0x00071] in <c9507855f5e44870b9975eb763bbcbda>:0 
  at Intersect.Server.Core.ServerLogic.ThreadStart () [0x00001] in <c9507855f5e44870b9975eb763bbcbda>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/referencesource/mscorlib/system/threading/thread.cs:70 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:961 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:908 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:897 
  at System.Threading.ThreadHelper.ThreadStart () [0x00008] in /home/buildozer/aports/testing/mono/src/mono-5.20.1.19/mcs/class/referencesource/mscorlib/system/threading/thread.cs:107 


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Attach Error Logs
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If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.

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