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Crash on Exit to Character select


mrhiroman
  • Version: Beta 5 New Issue Bug Report

For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you!
Reports not in English will be removed.

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Error Description
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Crash on Exit to Character select after MySQL mgration.

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Replication Steps
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Migrated on MySQL

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Attach Screenshots/Other media
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Attach Error Logs
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2019-04-24 14:49:59.433 [Error] Message: Ссылка на объект не указывает на экземпляр объекта.
2019-04-24 14:49:59.433 [Error] Stack Trace:    в Intersect.Client.Networking.PacketHandler.HandleLeave(Byte[] packet) в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:строка 642
   в Intersect.Client.Networking.PacketHandler.HandlePacket(ByteBuffer bf) в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:строка 92
   в Intersect.Client.Networking.PacketHandler.HandlePacket(IPacket packet) в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:строка 55
   в Intersect.Client.MonoGame.Network.IntersectNetworkSocket.Update() в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\MonoGame\Network\IntersectNetworkSocket.cs:строка 82
   в Intersect.Client.Networking.GameNetwork.Update() в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\GameNetwork.cs:строка 145
   в Intersect.Client.GameMain.Update() в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Core\GameMain.cs:строка 54
   в Intersect.Client.IntersectGame.Update(GameTime gameTime) в C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\IntersectGame.cs:строка 112
   в Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   в Microsoft.Xna.Framework.Game.Tick()
   в Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   в Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
2019-04-24 14:49:59.433 [Error] Time: 4/24/2019 2:49:59 PM



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