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Beta 5 Crash when Select char or logout


Weylon Santana
  • Version: Beta 5 Duplicate Bug Report

For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you!
Reports not in English will be removed.

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Error Description
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When I click in Select char or Logou crash

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Replication Steps
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Attach Screenshots/Other media
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Attach Error Logs
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If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.

 

Select Char

 

2019-02-01 20:12:49.021 [Error] Message: Object reference not set to an instance of an object.
2019-02-01 20:12:49.023 [Error] Stack Trace:    at Intersect.Client.Networking.PacketHandler.HandleLeave(Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 642
   at Intersect.Client.Networking.PacketHandler.HandlePacket(ByteBuffer bf) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 92
   at Intersect.Client.Networking.PacketHandler.HandlePacket(IPacket packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 55
   at Intersect.Client.MonoGame.Network.IntersectNetworkSocket.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\MonoGame\Network\IntersectNetworkSocket.cs:line 82
   at Intersect.Client.Networking.GameNetwork.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\GameNetwork.cs:line 145
   at Intersect.Client.GameMain.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Core\GameMain.cs:line 54
   at Intersect.Client.IntersectGame.Update(GameTime gameTime) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\IntersectGame.cs:line 112
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
2019-02-01 20:12:49.023 [Error] Time: 2/1/2019 8:12:49 PM

 

Logout

2019-02-01 20:13:14.117 [Error] Message: Object reference not set to an instance of an object.
2019-02-01 20:13:14.118 [Error] Stack Trace:    at Intersect.Client.Networking.PacketHandler.HandleLeave(Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 642
   at Intersect.Client.Networking.PacketHandler.HandlePacket(ByteBuffer bf) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 92
   at Intersect.Client.Networking.PacketHandler.HandlePacket(IPacket packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 55
   at Intersect.Client.MonoGame.Network.IntersectNetworkSocket.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\MonoGame\Network\IntersectNetworkSocket.cs:line 82
   at Intersect.Client.Networking.GameNetwork.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\GameNetwork.cs:line 145
   at Intersect.Client.GameMain.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Core\GameMain.cs:line 54
   at Intersect.Client.IntersectGame.Update(GameTime gameTime) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\IntersectGame.cs:line 112
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
2019-02-01 20:13:14.118 [Error] Time: 2/1/2019 8:13:14 PM

 



User Feedback

Recommended Comments

@panda

Sorry to bother again, but I come here because I really have no options. This error always appear to select character or log out while the game is online.

Offline does not give error, I tested. And the server.exe and .pdb files and also the client.exe and .pdb files are up to date. I downloaded it today and replaces it to be sure. Offline it works, I can log in and log out and select char without problems, but online it does not. Can you lend a hand?

 

We did some tests to try to find out why this error occurred.

When we use client and server clean - All OK
When we use our client and server clean - All OK
When we use our client and our server - It gives an error.
Okay, the error appears then ...
When we use our client and our server without gamedata [only with our playerdata and gamedata clean] - All OK.
When we use our client and our server without playerdata [only with our gamedata and playerdata clean] - Gives Error.
We think it might be something with the game data. It's possible?

 

Edit - All this Tests was offline, so the network has no effect on this functions.

@jcsnider can you help me?

 

2019-02-12 13:45:34.248 [Error] Message: Object reference not set to an instance of an object.
2019-02-12 13:45:34.255 [Error] Stack Trace:    at Intersect.Client.Networking.PacketHandler.HandleLeave(Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 642
   at Intersect.Client.Networking.PacketHandler.HandlePacket(ByteBuffer bf) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 92
   at Intersect.Client.Networking.PacketHandler.HandlePacket(IPacket packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\PacketHandler.cs:line 55
   at Intersect.Client.MonoGame.Network.IntersectNetworkSocket.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\MonoGame\Network\IntersectNetworkSocket.cs:line 82
   at Intersect.Client.Networking.GameNetwork.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Networking\GameNetwork.cs:line 145
   at Intersect.Client.GameMain.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\Classes\Core\GameMain.cs:line 54
   at Intersect.Client.IntersectGame.Update(GameTime gameTime) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Client\IntersectGame.cs:line 112
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Microsoft.Xna.Framework.Game.Run()
2019-02-12 13:45:34.255 [Error] Time: 2/12/2019 1:45:34 PM

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Like other bugs, we will look into this and have it fixed in the next 5.X release .

 

In the mean time you can edit the GUI to hide those buttons if you don't want your players using them.

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Just now, jcsnider said:

Like other bugs, we will look into this and have it fixed in the next 5.X release .

Do you need me to send anything? For example my gamedata.db [which we believe maybe from this error]

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Nope. With a line number in the errors logs we should be good.. and there is a very very good chance that panda already fixed it.

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Just now, jcsnider said:

Nope. With a line number in the errors logs we should be good.. and there is a very very good chance that panda already fixed it.

So if I understood correctly the fix will be in the next version of the intersect and is not in 5.1?

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