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Lucid Zen
  • Version: Beta 5 Duplicate Bug Report

For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you!
Reports not in English will be removed.

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Error Description
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Got this error when warping to player.

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Replication Steps
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Attach Screenshots/Other media
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Attach Error Logs
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2019-02-27 03:04:20.254 [Info] Connecting to localhost:5400...
2019-02-27 03:04:20.726 [Info] Connection approved [00000000-0000-0000-0000-000000000000].
2019-02-27 03:04:20.749 [Debug] Connection established to remote [00000000-0000-0000-0000-000000000000/127.0.0.1:5400].
2019-02-27 03:04:20.750 [Info] Connected [00000000-0000-0000-0000-000000000000].
2019-02-27 03:05:01.196 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-27 03:05:01.235 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-27 03:05:01.235 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-27 03:05:01.236 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-27 03:05:01.236 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-27 03:05:01.238 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-27 03:05:01.239 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-27 03:05:01.239 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-27 03:05:02.246 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-27 03:47:50.952 [Error] Message: External component has thrown an exception.
2019-02-27 03:47:50.984 [Error] Stack Trace:    at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource()
   at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay()
   at Intersect.Client.MonoGame.Audio.MonoSoundInstance.Play()
   at Intersect.Client.MapSound..ctor(String filename, Int32 x, Int32 y, Guid mapId, Boolean loop, Int32 distance)
   at Intersect.Client.GameAudio.AddMapSound(String filename, Int32 x, Int32 y, Guid mapId, Boolean loop, Int32 distance)
   at Intersect.Client.Entities.AnimationInstance..ctor(AnimationBase animBase, Boolean loopForever, Boolean autoRotate, Int32 zDimension, Entity parent)
   at Intersect.Client.Entities.ProjectileSpawns..ctor(Int32 dir, Int32 x, Int32 y, Int32 z, Guid mapId, AnimationBase animBase, Boolean autoRotate, ProjectileBase projectileBase, Entity parent)
   at Intersect.Client.Entities.Projectile.AddProjectileSpawns()
   at Intersect.Client.Entities.Projectile.Update()
   at Intersect.Client.GameMain.ProcessGame()
   at Intersect.Client.GameMain.Update()
   at Intersect.Client.IntersectGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
2019-02-27 03:47:50.984 [Error] Time: 2/27/2019 3:47:50 AM

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Edited by Xenogene



User Feedback

Recommended Comments

Yeah. Weather and Projectiles both use animations, and both have sounds. I’m guessing we are reaching audio instance limits within MonoGame/OpenAl

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