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Gibier

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Gibier last won the day on February 27

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About Gibier

  • Birthday 06/02/1997

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    Quebec

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    Silverant1

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  1. Does it would have a difference between using multiple autorun event and using one autorun event to trigger multiple other no trigger event?
  2. Your event only show an image? I've tried it and the event display the image without freezing my character.
  3. Yes in the config.json on the server side.
  4. Gibier

    WIP Stick Around

    [Update] World: New shop: Optimization/fix: There was way too many autorun event. Now there's an autorun 'Timer' event that run all those event
  5. Embedded Video Link The sprite selection event is now fix.
  6. Gibier

    WIP Stick Around

    After more than half a year of doing nothing I'm restarting to work on this game
  7. You could do something easy as this: Which will end up with what you want
  8. But those are already include and the .xnb even in the b.6.2 version:
  9. When you open your .json files in the server or client folder save them with the 'Save as' option (File->Save as) and make sure that the section with the red border as this encoding option: Also by default the engine's .json file are in UTF-8 format which display umlauts characters with the default font. The only reason I would see that yours don't would be that you made change in those .json files and save them with another encoding format (probably AINSI) by mistake.
  10. @Xiphoid He already changed the game font Which version are you using? I tried with the 0.8.0.125 (last version) and was able to write Rägnarok with the 'ä'. I didn't edit a single file. Edit: You probably saved your .json with the wrong encoding:
  11. That doesn't seems to be something that the engine can do (or it's bug and it should do it). If it's not a bug, the only way you could do that is by switching your npc to an event with the npc's sprite and set it as 'ignore npc avoids' when the door is open.
  12. Here's the official documentation about how to compile the engine. https://docs.freemmorpgmaker.com/en-US/developer/start/compiling/
  13. RendorColor isn't a valid answer it will hide the inventory.png image which is not was he wants and to me sound like a bug or maybe I misunderstood 'RendorColor'. I thought that line was only used if they was no image in the .JSON file. So it may be a bug or no but either way the only way to change that is by source edit so; write about this in the GitHub page or manually editing the source.
  14. @Lunam @psychoranger The only way I've found to remove this shadow is by changing "RenderColor": to "0,0,0,0" which also remove the background which is weird since the background is supposed to be this picture by default. I guess it's a bug or the line should use another name like "BackgroundImageVisibilty"
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